Iron Paladin

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Iron Paladin
  • 2nd Job
  • Transcendence
  • Normal
  • Berserk

Full Name
Prince Seiker (Chung)
Class
Iron Paladin
Weapon
Destroyer
Cannon
Age
16
Race
Human
Height
165 cm (5 ft 5 in)
Weight
60 kg (132 lb)
Awakening Charge Speed Increase
Class Tree
{{

}}
Release Date
7 July 2011
1 August 2012
8 August 2012
22 August 2012
Trans. Release Date
28 July 2016
28 September 2016
28 September 2016
28 September 2016
28 September 2016
14 December 2016
Statistics
Speed
Average
Range
Short
Difficulty
Easy
Physical
I will make sure that those who invade Hamel meet a fitting end.


Iron Paladin

[A guardian who protects his allies while destroying his enemies.]

Background

  • In-game Version
  • Nexon Version

A guardian who protects his allies but destroys his enemies.

Chung's wish to protect everyone causes the Guardian Stone to react, granting him new powers.

Stronger in both mind and body from his journey, Chung becomes a protector of iron will.

With his new Freitunier, Chung can easily retaliate with his Destroyer without feeling the impact of his enemies' attack.


Second Class Advancement

Completing the following advancement quest or using the Item Mall item: Paladin's Oath   will change your job to Iron Paladin.

Iron Paladin
 Iron Paladin 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

The situation was getting worse. Chung felt himself getting more exhausted as he faced more enemies. Perhaps it's the weight on his shoulders. But he is the successor of the Seiker family. He may fall, but he cannot back down.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 700   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Iron Paladin 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Iron Paladin 1/5
Description

He kept fighting to protect. He believed that was the duty of a Guardian. That belief hasn't changed, but enemies kept coming and he cannot protect everyone on the battlefield by himself. Perhaps blocking isn't the best solution. There were a lot of things to think about, but first, he must take care of the enemies in front of him.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 6,900   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Iron Paladin 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Iron Paladin 2/5
  • Enter 'Feita Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Until now, he fought in one location with Hamel's soldiers. They stopped enemies and helped those who were standing next to each other. But that wasn't enough to protect the soldiers from fear. Chung realizes that there was a place that he left empty, thinking it was his father's place.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 7,600   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Iron Paladin 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Iron Paladin 3/5
Description

The front. It's not a place an artilleryman would occupy, but he was not an ordinary artilleryman. He was the successor of the Seiker family and the Guardian of Hamel. He cannot fall as long as he is standing here where his father should have been. Chung taking down enemies one by one as he charged forward was a solid presence to his allies. It's time to fight back.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 700   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Iron Paladin 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Iron Paladin 4/5
Description

Take down enemies to protect allies. As the battle continued, Chung's desire to protect everyone affected the Guardian Stone. As he felt the energy from the Guardian Stone becoming stronger, Chung rushed towards his enemies. It's time to end those who dared to invade Hamel.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 14,600   2nd Job Change Promotion Cube x1   N/A
ED 8,000   [Cobo] 2nd Job Useful Items Cube x1   N/A
EP 0   N/A   N/A
AP 0
}}


You can Transcend at Lv 70.


Skill Tree

Skills Passives
    Level 35
      Level 45
        Level 50
        Level 55
      Level 60
        Level 65
  Transcendence
      Level 70
      Level 80
      Level 90
        Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.


Additional Commands

  : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.
Combo Description Damage
 

After doing    or using  Leap Attack, swing up the Destroyer and then fire a cannonblast from the back-end of the Destroyer in Heavy Stance which launches targets away.

 
  408% Phy. Damage
  229% Phy. Damage
  125% Phy. Damage
+ 321% Mag. Damage

 

   combo is reworked; the explosion does hitstun instead of blasting enemies away. After that, turn around and charge into them while in Heavy Stance, finishing by either launching them into the air with  , or smacks them with a heavy overhead swing with   which knocks them down.

  •      physical strike still launches.

 
  184% Phy. Damage
+ 175% Mag. Damage
  293% Phy. Damage
  78% x 5 Phy. Damage
EITHER
  281% Phy. Damage
OR
  342% Phy. Damage

     

After doing the standard    combo, furiously swing the Destroyer in Heavy Stance, doing 3 hits and knocks enemies away.

  163% Phy. Damage
  208% Phy. Damage
  205% Phy. Damage + 214% Phy. Damage + 205% Phy. Damage

     

After doing   , dive downward slamming the ground launching enemies.

 
  443% Mag. Damage
  335% Phy. Damage + 408% Phy. Damage

Updates

Date Changes
KR NA
08/20/2015 01/27/2016


Skills

Iron Paladin/Skills

Transcendence

Transcendence Advancement

Completing the following advancement quest or using the Item Mall item: Book of Transcendence: God's Will   will advance to your Transcendent 2nd job.

Iron Paladin - Transcendence
 Limit Break 1/5
{{
Quest Acceptance Prerequisites Objectives
  • Achieve level 70
  • Complete your Second Job Advancement
  • Clear 2 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Intro
Many seek power, but it's not easy to acquire one. Among those that seek power, the El Masters have achieved theirs in a unique way.
Each El Master has overcome their limits using their innate abilities. This book, specifically, will be narrating the power of transcendence, a power that was developed and used by the Earth Master.
Power of Transcendence is given to those that overcome their limits, no matter their origin.
First, one should prove their worth.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Limit Break 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 1/5
  • Collect Symbol of Resolve (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 1
Those who seek power must first look and see if they are properly prepared.
A powerful body obtained through regular training is important, one's resolve to face difficult trials is more important.
Your firm resolve and belief in yourself will materialize Symbol of Resolve.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Limit Break 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 2/5
  • Collect Symbols of Determination (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 2
Transcendence is the power to overcome your limits. You must undergo trials in order to find the key to do so.
Though a proven method is to throw yourself in danger, you need the determination to turn those dangerous situations into an opportunity.
Your unshaken determination will materialize as Symbol of Determination.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Limit Break 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 3/5
  • Collect Symbol of Purpose (Sander, Lanox, Atlas, Elysion dungeons) 0/1
Description

[Book of Transcendence] - Chapter 3
Those seeking the power of transcendence will face many trials. When you lose yourself in face of these trials, you must remember your goal, your purpose.
Your single minded focus in showing your purpose will materialize as Symbol of Purpose and put you closer to transcendence.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Limit Break 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 4/5
  • Clear 3 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Chapter 4
Those who have faced their limits, now you will face the final trial.
Only those who overcome their own limitations are truly worthy of power.
You will now face transcendence, but remember, those who found the end, will soon find themselves a new beginning.
Overcome your limits and prove your worth. Then, the power of transcendence will reside in you.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   [Cobo] Transcendence Useful Items Cube   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}


Upon reaching Lv.99, a Transcendent: Iron Paladin can job advance to a Comet Crusader.

Skills

Iron Paladin/Transcendent/Skills

Videos


Gallery

Full Gallery: Chung/Gallery

Artwork

Miscellaneous


Trivia

  • Like Fury Guardian, Iron Paladin also retains traits which refer him as 'White Wolf'. This resemblance to wolves can also be seen in his skills, such as Iron Howling.
    • Another possible trait of that nickname could be his shoes. His feet position when wearing heels is the same as how a wolf's hind feet are positioned when standing.
  • Late stage concept art shown for Iron Paladin show that his armor was supposed to have different shoulder guards with fur coming out of it, and the armor around the neck and gauntlets were also different.
  • Unlike other jobs, Iron Paladin's interface(the face shot at the top left side) shows his Skill Cut-in face shot instead of the standard portrait face shot.
  • Iron Paladin's promotional shoes feature prominent heels, which is a reference to heels being a symbol of upper-class males from the 10th to 17th century, primarily worn by cavalry. It is also a play on Iron Paladin's more feminine appearance.
  • The animation for his     greatly mirrors that of the skill Gigantic Impact which was removed in the same patch.
  • When Iron Paladin was released, there was an error at the hand that was holding the cannon; it was too low and often looked weird with sleeves. This was fixed a few months later on.


Alternative Names

Server Name Translation
  South Korea 아이언 팔라딘 Iron Paladin
  Japan アイアンパラディン Iron Paladin
  Taiwan (Traditional Chinese) 鐵衛聖騎士 Iron Guard Paladin
  China (Simplified Chinese) 钢铁圣骑士 Steel Paladin
  Germany Adamantpaladin Adamant Paladin
  Spain Paladín adamantino Adamant Paladin
  France Paladin adamantium Adamant Paladin
  Italy Paladino d'Acciaio Steel Paladin
  Poland Żelazny Paladyn Iron Paladin
  United Kingdom Adamant Paladin
  Brazil Paladino Paladin


Characters