File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate. |
Requirements
- NA
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 3 | Nimble Movement |
|-| KR=
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 3 | Quick Movement |
Skill Information
- NA
Skill Level | Required Level | Activating Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP Regenerated | Duration | |||
1 | 35 | 55 Seconds | 0.5%/Second | 10 Seconds |
2 | 52 Seconds | 0.55%/Second | ||
3 | 36 | 49 Seconds | 0.6%/Second | |
4 | 39 | 46 Seconds | 0.65%/Second | |
5 | 42 | 43 Seconds | 0.7%/Second | |
6 | 45 | ? | ? | |
7 | 48 | ? | ? | |
8 | 51 | ? | ? | |
9 | 54 | ? | ? | |
10 | 57 | ? | ? | |
11 | 60 | ? | ? | |
12 | 63 | ? | ? | |
13 | 66 | ? | ? | |
14 | 69 | ? | ? | |
15 | 72 | ? | ? |
|-| KR=
Skill Level | Required Level | Activating Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP Regenerated | Duration | |||
1 | 35 | 51 Seconds | 0.5%/Second | 10 Seconds |
2 | 48 Seconds | 0.55%/Second | ||
3 | 36 | 45 Seconds | 0.6%/Second | |
4 | 39 | 42 Seconds | 0.65%/Second | |
5 | 42 | 39 Seconds | 0.7%/Second | |
6 | 45 | 36 Seconds | 0.75%/Second | |
7 | 48 | 33 Seconds | 0.8%/Second | |
8 | 51 | 30 Seconds | 0.85%/Second | |
9 | 54 | 27 Seconds | 0.9%/Second | |
10 | 57 | 25 Seconds | 0.95%/Second | |
11 | 60 | 22 Seconds | 1%/Second | |
12 | 63 | 19 Seconds | 1.05%/Second | |
13 | 66 | 17 Seconds | 1.1%/Second | |
14 | 69 | 14 Seconds | 1.15%/Second | |
15 | 72 | 11 Seconds | 1.2%/Second |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Supple Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air and Supple Movement triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
Trivia
- In NA, this passive is renamed to Flexible Movement.
Updates
- 9/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.
- NA
Template:CRSkills |-| KR= Template:CRSkillsKR