Add

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Revision as of 16:59, 26 January 2017 by Rokujou (talk | contribs) (Reverted edits by TouchMyKeyhole (talk) to last revision by Shironsaki)
Full Name
Edward Grenore (Add)
Class
Weapon
Dynamos, Nasod Armor
Age
16
Birthday
January 2nd
Height
168 cm (5 ft 6 in)
Weight
52 kg (114 lb)
Blood Type
AB
Voice Actors
정재헌 Jeong Jae-heon
木村 良平 Kimura Ryōhei
Bryce Papenbrook
Tim Kreuer
Juan Antonio Soler
Renato Novara
File:Bresil Flag.png Vagner Fagundes
Release Date
19 December 2013
25 June 2014
25 June 2014
File:Flag-tw.png 3 July 2014
23 July 2014
File:Europeanunion.png 30 July 2014
File:Bresil Flag.png 3 December 2014
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


File:AddNEW.png Add

Specialty

Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long range and melee attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.

Special Ability

Main Article: Dynamo Point System

Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Main Article: Elder Castle's Underground Laboratory

A descendant of a family that studied Nasods, Add is an intelligent mechanic who had inherited the fascination for the robotic race. When his entire family was captured and slain for investigating the Nasods' forbidden secrets, Add was forced into slavery. While trying to escape, he fell into an ancient library and was trapped for a long time. Here, he continued his study of Nasods and in due time, he invented a weapon called the Nasod Dynamo. He eventually used the weapon to escape the library before it could collapse on him.

Ridden with insanity due to isolation, Add took to the road to find rare Nasod codes, but discovered that the library's time distortion had sent him far into the future when the Nasod race had already fallen. He tried to return to the past at first, but then he changed his mind when he found traces of Eve.

First Job Advancement

Add is required to be Lv15 to begin his first class advancement. You can decide between the following:

Psychic Tracer
A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.

Psychic Tracer

Arc Tracer
A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.

Arc Tracer

Time Tracer
A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.

Time Tracer

Affect Tracer
A class that supports allies in the field and battle effciently with collected data.

Affect Tracer



Skill Tree

Option 1 Fixed Option 2 Fixed
Level 1

Level 5
Level 10
Level 15
Level 20


Combos

Combo Description Damage Dungeon Modifier
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.

Physical Damage 152%
Physical Damage 187%
Physical Damage 117% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 296%

1.25
1.25
1.25

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.

Physical Damage 152%
Physical Damage 187%
Physical Damage 117% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 393%

1.25
1.25
1.25 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, lifts targets and fires an electrical blast that knocks them away.

Physical Damage 152%
Physical Damage 187%
Magical Damage 135% x2 (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage ???% (2 MP)

1.25
1.25
1 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second will follow the path
  • 12/26/2013 (KR): Command speed becomes slightly faster.

Magical Damage 249% (2 MP)
Magical Damage 281% (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 354% (2 MP)

1
1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing .
  • The has Super Armor status.

Magical Damage 249% (2 MP)
Magical Damage 281% (2 MP)
Physical Damage 117% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 36% x2~9 (Each hit use 1 MP)

+ Magical Damage 248%

1
1
1.25 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1 x2~9

1

Uses dynamos to create a high frequency which continuously damages targets.
  • 04/21/2016 (KR) & 05/18/2016 (NA)
    • Will return to jump state after a certain amount of time in the air.
    • Damage, KD, and MP recovery changed.
    • Fixed lingering hitbox.


Physical Damage 198% x1~infinite


1.25

Jumps and twirls dynamos around him, knocking down targets.
  • After the 01/21/2016 (KR) & 03/16/2016 (NA) Patch, this combo is the only one that's uncounterable.


Magical Damage 281% x3


1 x3

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Pushes targets forward with a frequency hit and lifts targets, then blast them away.


Physical Damage 45% x4
Magical Damage 189%

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 362%


1.25 x4
1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.


Magical Damage 242%
Physical Damage 338%

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage ???%


1
1.25

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
Triple particle blasts in the air without knocking down.
  • 04/21/2016 (KR) & 05/18/2016 (NA)
    • Costs MP.


Magical Damage 186% (3 MP)
Magical Damage 186% (3 MP)
Magical Damage 217% (3 MP)


1
1
1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down charges for a bigger shot.


Magical Damage 82% x3

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 304%~606% (2 MP)


1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1
Recovery / Recovery by twirls dynamos around him, knocking down targets.

/ Magical Damage 364%

/ 1


Air Float

Add while afloat.

By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.


Air Dash

Add's flight.

Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.

In order to use Air Dash:

  • Dash off a platform
  • Dash after using Air Float
  • Jump, then dash
  • Dash and press twice.


By pressing again while 'flying', Add can execute another forward jump, providing more coverage.


Skills

  1. REDIRECT Add/Skills


Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • He officially joins the main cast after the Ancient Waterway story quest [Dungeon] The Real One!.
    • Like Elesis, Add is not initially part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
  • In the Japanese server, Add's Dynamos are renamed to Nasod Drive.
  • Add chases after Wally after finding traces of Nasods in Wally's Castle. He then makes a deal with him by trading blueprints of the Nasod Inspector for the whereabouts of the Nasod Core. After the events on Elder, Add manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven. Add partners up with Wally in order to search for the Altera Core, but Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
    • In the backstory it is stated that Add betrays Wally, but technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera Core, Wally was already there decoding the Core's information.
  • For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory. Add was first confronted by Eve in his Nasod research laboratory after the events of Southern Gate but easily defeats her. However, Add was unable to take Eve due to the El Search Party's protection.
  • Add is the first male character to have naturally higher magical attack rather than physical.
  • According to game developers, Add is conceptually designed to be a pair character to Eve, who they refer to as the most popular character in the game.
    • This is shown as Add's concept wears mostly white, has white hair, and uses floating Nasod weapons like Eve.
    • They later denied this statement, saying Add is only related to Eve through backstory but was never designed as a pair character. The only pair characters are Elsword and Elesis.
  • Similar to Chung, Add's Korean voice vocalizes the names of his Special Actives more loudly when in Dynamo Configuration mode, his own version of Awakening.
  • Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
  • Add likes sweet foods, especially chocolate.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest and whining about his clothes getting dirty in Heart of Behemoth.
  • Unlike all other characters, the hitboxes and models of Add's attacks are separate from himself and can disappear if they are caught by skill delays.
  • With the release of Arc Tracer's new portrait, Add was the first character where every path's in-game character portrait was drawn by a single artist.
  • Oddly, Add is shown to have distinctly pointed ears compared to other human characters. This is especially visible in Arc Tracer, Time Tracer, and Lunatic Psyker's portraits. The reason for this is unknown.
  • In 2015, Add was chosen to be released as the first Nendoroid figurine for Elsword after receiving the most votes in a poll voted by players.
    • These Nendoroid figurines are not available for sale. They are distributed to players during certain events.


Alternative Names

Server Name Translation
South Korea 애드
에드워드 그레노어
Add
Edward Grenore
Japan エド Add
China (Simplified Chinese) 艾迪 Add




Characters