Mystic Enchant is a new system to empower certain weapons by embedding Mystic Stones into them. Essentially, players can give their endgame weapons a random additional stat by embedding these new Mystic Stones, similar to magic stone socketing.
General Information
The system utilizes a new type of item, the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, yellow, and giant; and three different grades: Common (rare), Refined (elite), and Shining (unique). The better the Mystic Stone grade, the higher the random stat it can give. The colored Mystic Stones all have access to the same pool of stat effects, but each color has specific stats that it specializes in. So one color may give a higher amount of Maximize compared to the other two colors.
How to use it
The Mystic Enchant System window, with a weapon with no embedded Mystic Stones on the left and a weapon with some embedded Mystic Stones on the right. Note that the bottom section is locked off.
The Mystic Enchant System function can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic Stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, EltrionUnique grade, and all Legend grade weapons.
After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but these are currently only accessible on a Flames of Judgement - Demonic Weapon that is +9 Enhancement or higher and Vestige of Soul - Weapon of Requiem. Starting from the top of a column, players can embed a Mystic Stone of the corresponding type. (So red Mystic Stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic Stone embed costs 200,000 ED. Once a Mystic Stone is embedded, the weapon will gain a random additional stat.
Mystic Stones can't be removed, but they can be replaced with another Mystic Stone of the same type. When replacing a Mystic Stone with another, the player can see the stat it will grant when embedded. From there, you can either choose to apply the new effect or revert to the effect of the previous Mystic Stone. Doing the latter will still consume the Mystic Stone used.
List of All Possible Effects
Physical Attack Power + x / x% / Lv. x
Physical Defense + x / x% / Lv. x
Magical Attack Power + x / x% / Lv. x
Magical Defense + x / x% / Lv. x
Damage Dealt to Boss Monster (Dungeon)
Damage to Enemy with <30% HP (Dungeon)
Damage to Knocked Down Enemy (Dungeon)
Double Attack Chance
All Skill Damage (except Hyperactive) (Dungeon)
Critical Damage
Cooldown Reduction
Item Drop Rate (Dungeon)
EXP Gain
Elemental Activation Chance
All Elemental Resistance
Single Elemental Resistance
HP Increase
Max MP Increase
MP Recovery Attacking
MP Recovery Attacked
Critical
Maximize
Add. Damage
Red. Damage
Awakening Charge
Awakening Duration
Action Speed
Movement Speed
Jump Speed
Mystic Stone Specialization
All Mystic Stones can attain all possible effects; however, each color has specific stats that's more effective.
The 15 stages are now separated into the three colored columns: red, blue and yellow. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the yellow column. Obtaining these stages is done by applying the new, corresponding, colored Fusion Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of Energy Shards needed to craft the corresponding Fusion Energy Disc has not changed, nor have the effects the stages give. Fusion Energy Discs crafted before the Mystic Enchant System was implemented have been converted into their current corresponding Fusion Energy Discs. Thus, any progress in the stage system before the Mystic Enchant System was added is carried over.
The main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with Blue Stages 1 and 2, get Yellow Stage 1, get Red Stages 1-5, then continue down the yellow column stages. As the stage system is part of the Mystic Enchant System, an Apocalypse Type - Void weapon can be enhanced by both its unique stage system and the normal one. However, the available slots are shared between the two. So if the slots of the red column are already filled by red Fusion Energy Disks, one cannot embed a red Mystic Stone without replacing one of the slots. Therefore, when using the Mystic Enchant System with their Apocalypse Type - Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic Stone.
Mystic Stones can be used to skip Fusion Energy Disk stages.
They can replace Fusion Energy Disks that have already been placed and a disk can replace a Mystic Stone that has been placed already.
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage
Cumulative
Stage
Cumulative
Stage
Cumulative
Red Stage 1
Critical +3%
5
5
Blue Stage 1
Damage Reduction +5% Awakening Charge +5%
65
65
Yellow Stage 1
All Resistance +75
175
175
Red Stage 2
Action Speed +3%
10
15
Blue Stage 2
HP Increase +9%
85
150
Yellow Stage 2
5% Chance of Double Attack (Except Special Active Skills)
200
375
Red Stage 3
Maximize +3%
15
30
Blue Stage 3
MP Recovery Attacking +25%
110
260
Yellow Stage 3
Damage increase by +10% when attacking enemies with less than 30% HP
225
600
Red Stage 4
Add. Damage +3%
25
55
Blue Stage 4
All Weapon Attribute Activation Chance +2.5%
125
385
Yellow Stage 4
Critical +7% Maximize +7% Add. Damage +7%
250
850
Red Stage 5
Physical/Magical Attack Power +Lv.3
50
105
Blue Stage 5
When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon)
150
535
Yellow Stage 5
All Skill Damage +10%
300
1150
Total Energy Shards Requirement
1790
Enhance Effects
Enhancement Level
Additional Stat Effect(s)
+9
Physical/Magical Defense +7.5%
+10
Physical/Magical Attack Power +Lv.10
+11
All Skill Damage +5% All Skill Cooldown -5% MP Cost -5% (Max 20%)
Changes ALL Physical/Magical stat properties on an applicable, selected weapon. (All Physical stats become Magical, and vice versa, with a single ticket.)