Mobile Shelling
From Elwiki
[Passive] Pressing while in Siege stance switches to 'reversed stance' mode. Red missiles will be fired. Able to move slowly in either direction. |
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 35 |
Skill Information
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 640% | ~35° | ~25° | 25° | 10% |
2 | 51 | 20% | ||||
3 | 59 | 30% |
Tips and Details
- One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
- Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.
- The missiles pierce twice and explode after traveling a set distance or hitting a third target.
- An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
- Modified Warhead applies to this skill.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
- Due to its low firing rate, players can easily get out of your combo when using this skill.
- This weakness can be covered up by noting Siege Shelling, which also affects Mobile Shelling's firing rate, making it harder to escape.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased and angles changed.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 02/05/2015 KR
- Range Increase decreased.
- 08/20/2015 KR
- Switching and firing speed when switching between siege and mobile shelling increased.
- Changed so 1 enhanced cannonballs load per 1 siege shelling shot.
- Can use Back Blast while in Mobile shelling.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 이동 포격 | Mobile Armored Mode |
France | Position de tir mobile | Mobile Firing Stance |
United Kingdom | Mobile Firing Stance |