Siege Mode
From Elwiki
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP. If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Ranger | 20 | Basic Training Skill Quest |
Skill Information
PvE
PvP
Level Required | Straight Shot | Arched Shot | ||
---|---|---|---|---|
Damage (Magical) | Damage (Magical) | |||
Normal | When Consuming NF | Normal | When Consuming NF | |
20 | 90% | 108% | 102% | 122% |
[Enhanced] | 108% | 130% | 122% | 147% |
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
---|---|
Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Related Skills
Daybreaker
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Tips and Details
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
- The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
- If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/13/2012 | - |
▲ Both Z and X shots naturally pierce once allowing them to hit two targets. ▲ All passives now apply to Siege X, not just Siege Swift. ▼ Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation. | |
01/17/2013 | 06/04/2013 |
▲ Knockback force from Siege Z reduced. | |
06/27/2013 | - |
▼ Only Hawkeye passive now influences the damage of this skill. | |
07/23/2015 | - |
▲ Z attacks will be aimed toward enemies when fired. ▲ Can consume NF and fires a powerful arrow. | |
07/30/2015 | - |
▼ Z/X MP Usage increased. | |
10/08/2015 | 03/16/2016 |
|
▼ Damage decreased. |
02/18/2016 | - |
| |
03/10/2016 | - |
| |
11/03/2016 | 11/23/2016 |
▼ Damage decreased. | |
12/29/2016 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/27/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
Alternative Names