Super Nova
From Elwiki
[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage. |
Requirements
- NA
Battle Magician |
|-| KR=
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Battle Magician | Lv. 20 | 40 | 3 | Energy Spurt |
Skill Information
- NA
Skill Level | Damage(Magical) | Resonance Radius Max target count = 10 |
Size increment per target |
Damage increment per target |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hit | Initials | Final | ||||||
1 | 257%~385% | 514%~771% | 700 | 10% | 5% | 7 | 1 | 300MP | 30 Seconds |
2 | 308%~462% | 617%~925% | |||||||
3 | 360%~539% | 719%~1079% | |||||||
4 | 411%~617% | 822%~1233% | |||||||
5 (M) | 488%~732% | 976%~1464% | |||||||
6 | 565%~848% | 1130%~1696% |
|-| KR=
Skill Level | Required Level | Damage (Physical) | Resonance Range | increment (1~10 target(s)) |
Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|---|
Initial Hits | Final Hit | Size | Damage | Initials | Final | |||||
1 | 40 | 488%~732% | 976%~1464% | - | -% | 5~50% | 7 | 1 | 300MP | 20 Seconds |
2 | 504%~756% | 1008%~1512% | ||||||||
3 | 41 | 520%~780% | 1039%~1559% | |||||||
4 | 44 | 536%~803% | 1071%~1607% | |||||||
5 | 47 | 551%~827% | 1103%~1654% | |||||||
6 | 50 | 567%~851% | 1135%~1702% | |||||||
7 | 53 | 583%~875% | 1166%~1749% | |||||||
8 | 56 | 599%~899% | 1198%~1797% | |||||||
9 | 59 | 615%~922% | 1230%~1845% | |||||||
10 | 62 | 631%~946% | 1261%~1892% | |||||||
11 | 65 | 647%~970% | 1293%~1940% | |||||||
12 | 68 | 662%~994% | 1325%~1987% | |||||||
13 | 71 | 678%~1017% | 1357%~2035% | |||||||
14 | 74 | 694%~1041% | 1388%~2083% | |||||||
15 | 77 | 710%~1065% | 1420%~2130% | |||||||
16 | 80 | 726%~1089% | 1452%~2178% |
※ Target = Monster, Player(enemy, party)
Tips and Details
- NA
- For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
- With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
- The bonus will be accumulated up to 50% for damage and 100% for size.
- The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
- The monsters do not have to be in the front, as long as the monster is within the screen.
- This move is essentially a super version of Death Field, the more enemies together, the more damage.
- Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
- Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).
|-| KR=
- For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
- With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
- The bonus will be accumulated up to 50% for damage and 100% for size.
- The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
- The monsters do not have to be in the front, as long as the monster is within the screen.
- NA