[Special Active] Aisha disables the movement of her enemies for a certain period of time by creating a special dimension. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Magician | Lv. 20 | 15 - 48 | 2 | Gust Screw |
Skill Information
Skill Level | Level Required | Range | MP Usage | Cooldown |
---|---|---|---|---|
1 | 15 | 320 | 100 MP | 17 Seconds |
2 | 340 | |||
3 | 360 | |||
4 | 16 | 380 | ||
5 | 18 | 400 | ||
6 | 20 | 420 | ||
7 | 22 | 440 | ||
8 | 24 | 460 | ||
9 | 26 | 480 | ||
10 | 28 | 500 | ||
11 | 30 | 520 | ||
12 | 32 | 540 | ||
13 | 34 | 560 | ||
14 | 36 | 580 | ||
15 | 38 | 600 | ||
16 | 40 | 620 | ||
17 | 42 | 640 | ||
18 | 44 | 660 | ||
19 | 46 | 680 | ||
20 (M) | 48 | 700 |
Skill Note
“ | - Anthony |
” |
Name: Trauma(NA) / Physiological Trauma (정신전 외상) (KR)
Description: Reduces the speed of the binded enemies by 20% for 10 seconds.
Tips and Details
- Binding Circle deals no damage.
- Note that increasing the level of this skill only increase the size of the aura, and not the time it freezes the enemies.
- Due to this, depending on your play style, you can decide whether to increase the range of Binding Circle, increasing its Area of Effect, or keeping it at a relatively low level to keep enemies as close as possible, as a higher level of this skill will tend to put enemies in weird and hard to reach spots, more so if the enemy is on Stoic.
- Best used on Stoic enemies as Binding Circle will retain its full duration even if hits are landed upon the enemies; if used on non-stoic mobs, Binding Circle will wear off at the first hit.
- When the targets are in range of Binding Circle, they will immediately stand still, allowing you to either run away or start a combo.
Updates
- 07/11/2013 KR
- Radius increased greatly
- Radius increase per level increased and becomes the current radius at max level.
- 04/07/2013 KR
- Changed so leveling doesn't decrease the MP consumption.
- NA
Template:AiSkills |-| KR= Template:AiKRSkills