[Magical] Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In Awakening Mode the javelins explode on contact, increasing the damage output. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Over Taker | Lv5 | 50SP |
N/A | N/A |
Skill Information
Skill Lv | Max Hits | Damage | MP Usage |
Cool Down | Duration |
1 | 4(8 with note) |
105% (168% in awakening) | 170 MP | 8 seconds |
30 seconds |
2 | 126% (202% in awakening) | ||||
3 | 147% (235% in awakening) | ||||
4 | 168% (269% in awakening) | ||||
5 (M) | 200% (319% in awakening) | ||||
6 | 231% (370% in awakening) | ||||
7 |
Skill Note
Causes all javelins to reset the knockdown counter and each javelin to hit twice due to the explosion.
Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).
Without the note, only the last javelin will reset the knockdown counter, but each of the 3 first javelins will reset 1 point off from the knockdown counter.
Tips and Details
- The skill doesn't have much of a dungeon use (with some exceptions such as Chloe), but can be very handy in PvP.
- With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
- Raven's indirect moves will not enable the javelins to attack. Examples: 3rd hit of XXvX, >>^X and the ground impact from >>^XX.