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[Passive] Decreases the mana cost of normal fireball combos and increases their range. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
High Magician | Lv. 20 | 35 | 3 | Freezing Point Investigation |
Skill Information
Skill Level | Level Required | MP Usage Decrease | Range Increase |
---|---|---|---|
1 | 35 | 3% | 2% |
2 | 6% | 4% | |
3 | 36 | 9% | 6% |
4 | 39 | 12% | 8% |
5 | 42 | 15% | 10% |
6 | 45 | 18% | 12% |
7 | 48 | 21% | 14% |
8 | 51 | 24% | 16% |
9 | 54 | 27% | 18% |
10 | 57 | 30% | 20% |
11 | 60 | 33% | 22% |
12 | 63 | 36% | 24% |
13 | 66 | 39% | 26% |
14 | 69 | 42% | 28% |
15 | 72 | 45% | 30% |
Tips and Details
- This skill only applies to fireballs in combos and Chain Fireball. Circle Flame is unaffected.
- When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
- This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Fireball Study |