File:New Agility.png |
[Passive] Survive death when your HP reaches 0. Instead, you get knocked down and regenerate HP. |
Requirements
Class | Master | Level Required | SP Cost at First Level | SP Cost Per Level | Alternative |
---|---|---|---|---|---|
Wind Sneaker | Lv. 60 | 35 | 7 | 2 | Nimble Movement |
Skill Information
Skill Level | Required Level | Activation Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP Regenerated per Second |
Duration | |||
1 | 35 | 60 Seconds | 0.5% | 10 Seconds |
2 | 58 Seconds | 0.55% | ||
3 | 36 | 56 Seconds | 0.6% | |
4 | 39 | 54 Seconds | 0.65% | |
5 | 42 | 53 Seconds | 0.7% | |
6 | 45 | 51 Seconds | 0.75% | |
7 | 48 | 49 Seconds | 0.8% | |
8 | 51 | 47 Seconds | 0.85% | |
9 | 54 | 45 Seconds | 0.9% | |
10 | 57 | 43 Seconds | 0.95% | |
11 | 60 | 41 Seconds | 1% | |
12 | 63 | 39 Seconds | 1.05% | |
13 | 66 | 38 Seconds | 1.1% | |
14 | 69 | 36 Seconds | 1.15% | |
15 | 72 | 34 Seconds | 1.2% | |
16 | 75 | 32 Seconds | 1.25% | |
17 | 78 | 30 Seconds | 1.3% | |
18 | 81 | 28 Seconds | 1.35% |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Flexible Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air and Flexible Movement triggers, you're still able to die by receiving another hit in the air.
- You will not be knocked down when Flexible Movement activates from a skill that inflicts Stun.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- You can gain a lot of health back if combined with Airelinna - Nymph which can be useful in PvP.
Updates
- 09/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.
- 11/07/2013 KR
- SP requirement changed (Unlock 7 SP, Leveling 2 SP).
- 05/15/2014 KR
- Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
- 02/05/2015 KR
- Cooldown increased.
- 07/23/2015 KR
- Merging with Nimble Movement.
- "Quickly Recover" effect added.
- "Attack Speed Increase" effect added.
- Merging with Nimble Movement.
- 11/05/2015 KR
- Skill effect decreased.
Alternative Names