Full Name
Anna Testarossa (Rose)
Class
Weapon
Revolvers, Muskets, Auto-guns, Hand Cannons
Age
19
Height
180 cm (5 ft 11 in)
Voice Actors
 ???
小清水 亜美 Ami Koshimizu
Erica Lindbeck
Release Date
17 December 2015
1 June 2016
1 June 2016
File:Bresil Flag.png 1 June 2016
File:Flag-tw.png 2 June 2016
29 June 2016
Statistics
Speed
Fast
Range
Long
Difficulty
Normal
Magical
I will obey the imperial princess's command!

Rose

Specialty

Empyrean law mandates that each female child take a test before her fifth birthday. Those who demonstrate exceptional talent are then able to enter into extensive training, prepping them to join an elite division of the Imperial Guards called the Imperial Princess Garden. Women of this privileged minority end up not only defending Empyrean from its enemies, but also playing leadership roles in their societies, lending their expertise to all sorts of technology, from instruments of war to vital communication technologies.

Special Ability

Main Article: ECP System

The "ECP System" enables her to switch to 4 different weapons and activate Over Strike .

Background

Main Article: Outer Atlas Station

A member of Majestic Garden that protects the Royal City in Heaven. She was given the code name Rose, which is only bestowed to those who are the most powerful of the Majestic Garden.
In order the enemies who threaten Heaven, Rose was given the task to investigate another dimension, Elrios.

First Class Advancement

 
Rose's four job paths.

Rose is required to be Lv.15 to begin her first class advancement.

Jamming

  1. Clear 2-4 on Very Hard Mode (☆☆☆).
  2. Talk to Echo in Elder.
  3. Clear 2-3 on Hard mode or higher (☆☆) twice.
  4. Clear 2-5 on Very Hard (☆☆☆).


After completing the Jamming quest chain, Rose can decide to advance as a Heavy Barrel, Bloodia, Valkyrie or Metal Heart.

Click job names below to see what must be done after advancing to Jamming.
Heavy Barrel
Bloodia
Valkyrie
Metal Heart

Skill Tree

Skills Passives
[Create a bond and use the new skills!]
Changes to   if Married.
Changes to   if Partnered.
    Level 1
        Level 5
      Level 10
        Level 15
      Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage 785/751
     Basic 3 kick combo that launches targets upward at the final hit.

  146% Phy. Damage
  171% Phy. Damage
  213% Phy. Damage
  281% Phy. Damage

     Basic 3 kick combo, followed by tossing a frag grenade at enemies that launches enemies.

  146% Phy. Damage
  171% Phy. Damage
  213% Phy. Damage
  100% Phy. Damage + 397% Mag. Damage

[Revolves]
A combo used while holding revolvers.
 [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
 
Fires 1 bullet from the first revolver, 2 bullets from the second revolver before firing a final shot that knocks enemies away. Shots are able to pierce a maximum of 2 enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

  208% Mag. + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
208% Mag. + 10% Phy. Damage (4MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
208% Mag. + 10% Phy. Damage (4MP)
  304% Mag. + 12% Phy. Damage (4MP)(10ECP)
First   deals 100% Phy. Damage when contact

[Auto-guns]
A combo used while holding Auto-guns.
 [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
 
Fires 3 shots from each auto-gun and can fire up to 7 times. Each bullet burns 2 MP off the target. Shots are unable to pierce at all. Can switch weapons during the white commands (consumes ECP).

  42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
42% Mag. + 10% Phy. Damage x3 (2MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
42% Mag. + 10% Phy. Damage x3 (2MP)
  30% Mag. + 12% Phy. Damage x6 (2MP)(10ECP)
First   deals 100% Phy. Damage on contact

[Muskets]
A combo used while holding Muskets.
 [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
 
Fires 2 bullets from the first musket and a final shot from the second musket. Shots are able to pierce an unlimited amount of enemies and will "explode" to deal additional splash damage. Can switch weapons during the white commands (consumes ECP).

  374 % Mag. + 10% Phy. Damage (7MP)
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
374% Mag. + 10% Phy. Damage (7MP)
  618% Mag. + 12% Phy. Damage (7MP)(10ECP)
First   deals 100% Phy. Damage on contact

[Hand Cannons]
A combo used while holding hand cannons.
[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
 
Fire a blast forward, followed by a second blast that knocks enemies back. Shots are an area of effect rather than a projectile and can hit an infinite amount of enemies. Can switch weapons during the white commands (consumes ECP).

[Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
717% Mag. + 100% Phy. Damage (2MP)
  1025% Mag. + 3x 100% Phy. Damage (2MP)(10ECP)
Physical Damage only applies on contact

    Slide to kick and launch the target.

 
  146% Phy. Damage
  180% Phy. Damage

    Slide to kick and dodge behind enemies and toss a frag grenade that launches enemies.

 
  146% Phy. Damage
  100% Phy. + 286% Mag. Damage

   Dodge behind enemies and fire a shot. Shots differ from weapons.

 

[Revolves]
A combo used while holding revolvers.
  183% Mag. + 10% Phy. Damage x2 (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
  42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
  374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
  515% Mag. Damage (4MP)
   Single jump kick.

 
  133% Phy. Damage

   Single jump with weapon shot without knocking down. Shots differ from weapons.

 

[Revolves]
A combo used while holding revolvers.
  183% Mag. + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
  42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
  374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
  717% Mag. Damage (4MP)
   While double jumping, execute a single kick.

 
  133% Phy. Damage

   While double jumping, fire your weapons. Shots differ from weapons

 

[Revolves]
A combo used while holding revolvers.
  183% Mag. + 10% Phy. Damage (4MP)
[Auto-guns]
A combo used while holding Auto-guns.
  42% Mag. + 10% Phy. Damage x3 (4MP)
[Muskets]
A combo used while holding Muskets.
  374% Mag. + 10% Phy. Damage (4MP)
[Hand Cannons]
A combo used while holding hand cannons.
  717% Mag. Damage (4MP)
   While in midair, kicks forward. After landing, continues to run if you hold  .

 
  133% Phy. Damage

[Revolves]
A combo used while holding revolvers.
   
While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.

 
  208% Mag. + 10% Phy. Damage (4MP)
  208% Mag. + 10% Phy. Damage x2 (3MP)

[Auto-guns]
A combo used while holding Auto-guns.
    
While in midair, fires 3 shots from each gun.
  • Currently, the final   shows the second gun firing bullets as well, with the sound effect playing, but no shots appearing or damage being dealt.
  • Post 03/24/2016 KR patch:
    • Fixed issue where the final shot is not be fired.

 
  42% Mag. + 10% Phy. Damage x3 (3MP)
  42% Mag. + 10% Phy. Damage x3 (3MP)
  42% Mag. + 10% Phy. Damage x3 (3MP)

[Muskets]
A combo used while holding Muskets.
   
While in midair, fires 2 shots. The last shot pushes you back.

 
  374% Mag. + 10% Phy. Damage (4MP)
  374% Mag. + 10% Phy. Damage (4MP)

[Hand Cannons]
A combo used while holding hand cannons.
  
While in midair, blast the enemies. The last shot pushes you back greatly.

 
  717% Mag. Damage (4MP)

Recovery  /  Recover with a series of spinning kicks that provide hitstun leaving opponents open for combo.

 /  100% Phy. Damage x3



Skills

Rose/Skills

Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • Rose is able to change weapons through her robot guide Zero, as he becomes the weapon himself.
  • Her   bullets commands are physical projectiles, thus allowing them to not be reflected or absorbed like normal magical projectiles.
  • Just like Deadly Chaser and Ciel, Rose's weapons will do physical damage at close range.
  • Rose is the first collaboration character in Elsword. She is originally from the MMO Dungeon Fighter Online, where she's known as "female Gunner".
    • She is not the first crossover character, however. Elesis was originally from Grand Chase, KoG's previous MMO, which, while not a collaboration (as it's the same company) is still a crossover.
  • Rose is the first character to have 4 job paths, likely to reflect the 4 subclass lines she has in her original game.
  • Rose wields various weapons such as revolvers, muskets, assault rifles, and dual hand cannons to differentiate her playstyle from that of Deadly Chaser and Ciel.
    • Some skills are also transferred from her original game such as Spriggan, Gatling Gun, Barbecue, and Flame Thrower.
    • Despite having multiple weapons, she only has one weapon costume slot. Her weapon costume is applied to all of her weapons.
  • Elsword is not the first game that Rose has made an appearance through a collaboration. She is featured as a playable character through crossovers in other MMOs such as Cyphers Online and Sudden Attack.


Alternative Names

Server Name Translation
  South Korea 로제
안나 테스타로사
Rose
Anna Testarossa
  Japan ロゼ
アンナ・テスタロサ
Rose
Anna Testarossa
  Taiwan (Traditional Chinese) 蘿潔
安納泰特斯蘿莎
Rose
Anna Testarossa



Characters