Every character in Elsword has their own unique features that set them apart from other characters.

ECP System

 

ECP (Energy of Colorless Point) is a system exclusive to Rose. The system interface is displayed below the MP bar.

ECP Gauge

The ECP gauge will recover 5 points per second. ECP skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground   combos.

Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most ECP skills cost exactly 35 ECP. It is possible to activate Over Strike instantly by using any 2 ECP skills in a row, assuming that your gauge is full.

Once the gauge is completely depleted, Over Strike will be activated.

 
Indication of activating Over Strike/Over Strike being active.

Over Strike

While Over Strike is active, you will gain certain effects for a duration. You can not use ECP skills while Over Strike is active, but Weapon Switching is still allowed. The ECP gauge will recover 10 points per second during Over Strike.

Mode Over Strike
MP Gain on Attacking Increase Special Active Skill Damage Increase Critical Damage Increase Command Damage Increase Duration
PvE 10% 20% 15% 150% 10 Seconds
PvP 20%

Weapon Switching

  Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons.
For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction.
  •   Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.
  •   Muskets: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
  •   Auto-guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
  •   Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.

During the [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +  
Muskets: V +  
Auto-guns: V +  
Hand Cannons: V +  
 
combo, you are able to switch weapons by holding V and tapping the respective arrow key.

Weapon Locking

You can lock up to 2 specfic weapons if you dislike using them. Locked weapons will not be switched to if you switch with the 'V' Key. To lock weapons, enter your equipment page ('U' default) and right click the weapon icon that you want to lock. If the combo extension uses the specific weapon that you have locked, the weapon will only be switched during the combo and then it will change back to the original weapon you were using.

ECP Related Skills

Class Skill Name ECP Use/Gain
Rose Default +5/s
Rose Over Strike Mode +10/s
Rose Weapon Switch -15
Rose Command Finisher -30
Rose   Rising Shot -30
  [Enhanced]
Rising Shot
-35
Rose   Backstep -35
Rose   Needle Sobat -35
Class Skill Name ECP Use/Gain
Heavy Barrel   Cannonball -35
Heavy Barrel   Steyr Antitank -35
Heavy Barrel   Miracle Vision -35
Storm Trooper   PT-15 Prototype -35
Storm Trooper   Booster Cannon -35
Storm Trooper: Transcendent   Dust Shot -35
Tempest Burster   [Mod] Steyr Antitank -35
Class Skill Name ECP Use/Gain
Bloodia   Head Shot -35
Bloodia   Gun Guard -35
Bloodia   Gun Dance +100%
Bloodia   Chain Powder -35
Crimson Rose   Western Fire -35
Crimson Rose   Bloody Chain -35
Crimson Rose: Transcendent   Blood Bullet -35
Crimson Rose: Transcendent   Frenzy N/A
Black Massacre   [Mod] Gun Guard -35
Black Massacre   [Mod] Western Fire -35
Black Massacre   [Mod] Gun Dance -100%
Class Skill Name
Valkyrie   -
Class Skill Name
Metal Heart   -


Specialization (Not available anymore)

Character   Specialization A   Specialization B
 
Increased damage of   combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) Increased ECP nature regeneration by x%. (Max: -%)


Tips and Details

  • While having insufficient ECP may prevent you from using ECP skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain Over Strike.
  • The effect values of Over Strike Mode are never shown in-game anywhere; the current values are based on a patch note that changed some of these values, and thus listed the old/new values for players to see.
    • Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.


Trivia

  • Attempting to lock the weapon Rose is currently wielding will result in her saying "It's the weapon you are currently using, but...?" in the form of a text box.


Updates

Date Changes
KR NA PvE PvP
12/17/2015 06/01/2016
  • ECP System added.
06/30/2016 07/13/2016
  • Added ability to lock weapons away by left clicking the UI.
11/03/2016 11/23/2016
  • Over Strike skills and   combos damage increase during Over Strike Mode decreased to 30%.
08/01/2019 08/28/2019
  • Maximum ECP amount changed from 100 to 70.
  • Over Strike skills and   combos damage increase during Over Strike Mode decreased to 20%.
01/28/2021 02/24/2021
  • Over Strike Command Damage Increase increased.
  • None



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