Template:AbilitàSpeciali
Abilità speciali dei personaggi (non finito) | ||||
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Quando sei nei panni di Elsword, ci sarà un indicatore supplementare sotto l'interfaccia del combattimento. La strada della spada (conosciuta anche come Via della spada o WotS) ti consente di intraprendere la strada per lo "Spadaccino della vitalità" o lo "Spadaccino della distruzione" per un certo periodo. Essa si riempirà di furia distruttiva (colore rosso) o di forza della vitalità (colore blu) a seconda della skill o della combo utilizzata.
Da notare che il sistema utilizzato non è ciò che potrebbe sembrare all'inizio. Gli attacchi di tipo vitalità toglieranno vitalità dalla barra, portando la barra verso distruzione; gli attacchi di tipo distruzione toglieranno distruzione dalla barra, portando la barra verso vitalità. Memorizzazione (non implementato) Quando Aisha rigenera il mana per circa 1.5 secondi, è capace di memorizzare una skill da uno slot skill a uno slot della memorizzazione. Comparirà l'icona di una nota sopra al personaggio e le skills possibili da memorizzare sono evidenziate. Quando la nota appare e premi un tasto associato a una skill, il mana verrà consumato e il conto alla rovescia verrà aggiunto, ma la skill non verrà attivata. Al posto di attivarsi, verrà aggiunta allo slot di memorizzazione. Quando la memorizzazione avrà successo, la nota sopra il personaggio diventerà grande. Aisha è capace di memorizzare fino a 3 skills contemporaneamente. Premendo il tasto "V" attiverai la prima skill che hai memorizzato senza utilizzare gli MP e senza avviare il conto alla rovescia di essa. Ciò consente ad Aisha di utilizzare due volte di fila una stessa abilità. Spirito della Natura (non implementato) Spirito della Natura è un sistema esclusivo per gli Elfi. L'interfaccia del sistema è situata sotto la barra degli MP o sotto gli slots delle skills. Rena è capace di caricare la barra delle sfere della natura con attacchi come i calci e le frecce. Dopo l'utilizzo di 7 calci o frecce, 1 sfera verrà aggiunta a Rena. Utilizzando le skills verrà aumentato il conteggio dei comandi di Rena. Se la skill usa le sfere della natura, il conteggio verrà aumentato prima dell'utilizzo. Quando Rena ha 3 sfere della natura (1 in Accrescipotere), ottiene un effetto di stato che aumenta la velocità di movimento, il recupero degli MP e la riduzione del danno. Quando Rena ha almeno 1 sfera della natura, è capace di utilizzare le sfere accanto ai suoi attacchi. Le sfere assestano danno , ignorano la difesa e non hanno valore KD. Per utilizzare le skills, devi avere la quantità necessaria di sfere. Con la cifra richiesta di sfere, il primo colpo della skill sarà accompagnato con l'esplosione delle sfere utillizzate. When Awakening Mode is activated as Raven, a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives. Offensively, when Raven hits a foe with an active like Burning Rush or a special active like Power Assault and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down. Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can Shadow Step out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills. Nucleo di rilascio (non implementato) When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations. In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases. When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing Z or X will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits. Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Detonation and Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot or Steel Edge use only one. Many of Chung's X attacks use ammo too. Despite being covered in chains when empty, Chung's third awakening bead is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that stuns or flattens. By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode. Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads. Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used Shadow Knot (which usually gains 1 spirit energy when used) and cancel with Tiger Claw, you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description). When playing Elesis, there will be an additional gauge below the MP bar. This Chivalry gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time. Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits. Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura. Punti Dynamo (non implementato) Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is Configuration Mode. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP. When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode. |