Pet Guide
![](/wiki/images/thumb/3/35/PetSystemUpdate.jpg/300px-PetSystemUpdate.jpg)
How are Pets Obtained?
Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.
Your first step towards getting a pet is a Wild Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2.
ENThralled Opponents
- Enter Shadow Forest
- Investigate the Cause of Corruption (Shadow Forest)
- Branch of Corrupted Ent (Enraged Ent, Shadow Forest)
Congratulations! You have obtained a Wild Pocket Phoru!
Pet List
- Pocket Phoru
- Ancient Phoru
- Tree Knight
- Hatchling
- Mystic
- Kumiho
- Unicorn
- Halloween
- Panda
- Raincoat Cat
- Keroro Gunsou
- Other
Image | Name | Info | How to Obtain |
---|---|---|---|
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Pocket Phoru (쁘띠 뽀루) | An adorable little Phoru that'll be your friend! | Episode 2-1 Quest (Old no longer available) |
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Wild Pocket Phoru (야생 쁘띠 뽀루) | An adorable little Phoru that'll be your friend! | Episode 2 Quest |
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Black Phoru | A Black Pocket Phoru! | Given to players during Veteran Commander's release event and deleted after the event. |
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Rudolph Phoru | A costume for the Pocket Phoru! | Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas. |
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Witch Phoru (마녀 뽀루의 은신처) | A costume for the Pocket Phoru! | Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween 2013 KR. |
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BoomHill Phoru (붐힐 쁘띠 뽀루) | A costume for the Pocket Phoru! | Obtainable during a Bubble Fighter crossover event in the Korean Server (11/17/2011 ~ 12/01/2011). |
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HAT'S ON Phoru (햇츠온 (쁘띠 뽀루)) | A costume for the Pocket Phoru! | ?? |
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NAVER Phoru (네이버 뽀루) | A costume for the Pocket Phoru! | Pet given out in KR during NAVER event |
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EAT FOOD Phoru | A costume for the Pocket Phoru! | ?? |
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Elsword Anniversary Party Phoru | A costume for the Pocket Phoru! | Given to players as rewards during Elsword Anniversary Event. |
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New Year Phoru | A costume for the Pocket Phoru! | Given to players as rewards during New Year Event (2014). |
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Chinajoy Phoru | A Pocket Phoru that wore a written "Chinajoy" scarf! | Given to players as rewards during Chinajoy Event in China Server (4/7/12 ~ 8/8/12). |
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Hot-blooded Gamania Phoru | A Pocket Phoru that wore a scarf with Gamania's Logo! | ?? |
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Newbie Goalkeeper Phoru | A costume for the Pocket Phoru! | Given to players as rewards during Elrios Cup Soccer Festival Event. |
Starting Your Pet
![](/wiki/images/8/8f/HQ_Shop_Item_248390.png)
Once you get your pet, it will be available under the Special tab in your inventory.
Right click it and a message will come up.
Once you name him/her, your pet is ready to begin!
- You can change your pet's name by purchasing the Pet Nickname Change Card at the Item Mall.
Pet Menu Interface
Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.
It should direct you to this screen:
Components
- Clicking Summon will either summon the pet, or unsummon while it is out.
- The Green Bar is its Hunger, which will slowly decrease for each monster killed.
- The Blue bar under it is its Affinity.
- During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 60%.
- If its hunger is below 40%, its affinity will decrease.
Pet Evolution
![](/wiki/images/e/e4/Lifecrystal.png)
Pets usually have four forms. The forms are termed:
- Life Crystal
- Infant
- Teen
- Adult
Pets usually start as a crystal, having no skills or functions until they become an Infant.
In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
Evolution Forms and Inventory Sizes
Pet Skills
Pet Energy
With the pet skills, pets will also get access to a skill system called Pet's Energy.
Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.
Each Pet has 4 types of Energy :
1. Body
2. Soul
3. Attitude
4. Fetch
Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)
There is a prerequisite in the pet's form to unlock each energy:
- Getting Infant form will allow your pet to unlock the Body energy
- Getting Teen form will allow your pet to unlock Body and Soul energy
- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC/EC-390) will unlock Fetch for that specific pet.
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.
Attack
If hits required are met and the pet has enough MP, it will use its attack skill to aid you in battle.
Pet's MPs are a separate MP bar that fills up whenever the player hits or gets hit.
When in "Special Mode" the damage of the skill increases.
Affinity | Damage Increase |
---|---|
0≤ X<70 | 0% |
X ≥ 70 | 10% + (X - 70)% |
Encouragement
If you are extremely low on health, the pet will encourage the user to fight harder, granting additional stats and HP and MP regeneration for a certain amount of time. Encouragement is disabled when the pet's hunger is below 40%.
Pet Stage | Attack / Movement Speed Increase | Critical Hit Rate Increase | Max HP Increase | HP Recovery per Second | MP Recovery per Second |
---|---|---|---|---|---|
Infant | 5% | 6% | 20% | 0.5% HP | 6 MP |
Teen | 10% | 12% | 30% | 1% HP | 12 MP |
Adult | 15% | 18% | 40% | 1.5% HP | 18 MP |
The effect of Encouragement can also increase if your pet has high affinity. This affinity bonus is multiplicative.
Affinity | Affinity Bonus Multiplier |
---|---|
0 ≤ X<70 | ×1 |
70 ≤ X<80 | ×1.1 |
80 ≤ X<90 | ×1.2 |
90 ≤ X<100 | ×1.3 |
X = 100 | ×1.4 |
Encouragement Stat Formula
The increase in speed and Critical Hit Rate are multiplicative with your current stats. As a result, the formula for calculating your stats while Encouragement is in effect is
Stat = S × (1 + E) × ABM
- S = Base Stat (Attack/Movement Speed or Critical Hit Rate)
- E = Increase (the increase based on the pet's stage)
- ABM = Affinity Bonus Multiplier
Table of Pet Skills
Encouragement, Special Encouragement and Fetch Aura effects are all the same regardless of pet.
- Phoru
- Tree Knight
- Ancient Phoru
- Halloween
- Mystic
- Hatchling
- Unicorn
- Kumiho
- Eater
- Panda
- HatMonster
- Halloween Pumpkin Fairy
- Reaper
- Peng
- Son Goku
- Berthe Jr.
- Sheriff
- Thanato
- Raincoat Cat
- Marionette
- Teddy Bear
- Hoya
- Alice
- Medusa
- Eltrion Jr.
- Hedgehog
- Chirstmas Eve Fairy - Merhem
- Vincent
- Guardian Wolf
- Ieru
- Servion
- Morte
- Ende / Vint
- Luke
- Lotus
- Moli
- Fennec
Normal Phoru
Ruldoph Phoru
Witch Phoru
New year Phoru
Feeding
To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
Pets accept the following foods:
- El Tree Seeds (Obtained through events)
- El Tree Fruit (Obtained through the Item Mall/Cash Shop)
- Equipment
- QPL Jellies
- Mysterious Weeds (obtained through the Hatchling event)
Notes
- Pets will accept equipment of any level, although the amount of hunger replenished decreases based on the level difference between your character and the equipment.
- The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
- Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
- During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
- If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
- Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.
QPL Jellies
You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
- However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".
Guide
El-Gems are obtained from Blacksmiths in any map.
Exchange QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.
- Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
- Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.
Pet Inventory
Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
- Level of Equipment (Least to Greatest)
- El Tree Seeds
- El Tree Fruits
Pet Inventory can be also used for storing items that the pet cannot eat.
Pet Commands
In addition to your pet's Skills and Energies, another system has been added to allow more interaction between you and your pet.
You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.
Your pet's Affinity will also affect on how he/she will respond to you.
Here's a following list of commands you can type to your pet that he/she will respond on:
NA Version
Hey! Howdy! Hi! Hello! Sit! Wait! Rest! Stand! GetUp! StandUp! LetsGo! ComeHere! GetGet! Goofy! Silly! Smack! Stop! Angry! Playful! NapTime! SleepyTime! Zzz! ILoveYou! ILikeYou! GoodJob!
Pet Growth
4/25/2019 Pet System has been revamped in Korean server. Personality System has been replaced with Growth System. Users that had personality points already invested before, received a bunch of Growth points.
The new Pet System's purpose is to be clearer and easier to understand.
Growth points can be invested in additional effects for the pet:
- Cheer decreases Encouragement cooldown.
- Patience increases Encouragement duration.
- Mastery increases pet skill's damage.
- Focus decreases MP cost of the pet skill.
You can acquire Growth points by either feeding your pet or Refilling Nutrition. While everything else provides 1 Growth point, El Tree Fruit provides 3 Growth points. You can only gain a maximum of 216 points per every 72 hours by Refilling Nutrition because the pet must digest the food. You can extend pet digesting time if it is lower than 71 hours.
Personality (Not available anymore)
When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
General things to know about Pet Personality before we get started:
- There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
- Using the relogging method, pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
- If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form. (Source)
- If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form. (Source)
- At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
- Logging Out means clicking either Game Exit or Character Select. But not with changing channel through the upper right box. (Source)
- Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase too.
- Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
- If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
- Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not kill a monster.
- Repeatedly resummoning without defeating one monster at dungeons/fields, doesn't make pets more sociable (+y axis). Logging in and logging out doesn't count as well as long as no monster is defeated.
- This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
- Note that the affinity value of your pet is rounded up, so when you are uncertain get 1% more.
- Crystal: minimum 50%.
- Infant: minimum 16%.
- Teen: minimum 7%.
- When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
Personality | Start Cheering | Cheering Duration | Use Attack Skill |
---|---|---|---|
Sociable | HP≤15% | Short | Need less hits 300 Pet MP is consumed |
Shy | HP≤30% | Long | Need more hits 250 Pet MP is consumed |
Impulsive | Irrelevant | Short | Need more hits |
Sensible | Irrelevant | Long | Need less hits |
When pet is turned Sociable(+),
- When attacking, 300 Pet MP is consumed.
- Starts cheering when the summoner's HP is 15% or less.
- Need less hits for it to use attack skill.
- Cheering Duration is inversely proportional to Sociable's value.
- Hits Required is proportional to Sociable's value.
To turn Sociable(+):
- After first login, kill one monster, either in dungeon or field. After that, log out.
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When pet is turned Shy(-):
- While attacking, 250 Pet MP is consumed.
- Starts cheering when the summoner's HP is 30% or less.
- Need more hits for it to use attack skill.
- Cheering Duration is proportional to Shy's value.
- Hits Required is inversely proportional to Shy's value.
To turn Shy(-):
- After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least 4%.
- If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
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When turned Impulsive(+):
- Cheering Duration is inversely proportional to Impulsive's value.
- Hits Required is proportional to Impulsive's value.
To turn Impulsive(+):
- Feed the pet with normal or lower weapons and elite or lower armors.
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When turned Sensible(-):
- Cheering Duration is proportional to Sensible's value.
- Hits Required is inversely proportional to Sensible's value.
To turn Sensible(-):
- Unlike Impulsive, feed the pet with rare or higher weapons, unique armors, QPL jellies, seeds, and fruits.
- Hunger should increase by 8.5% or higher when feeding.
- Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.
Area A: Sociable & Impulsive
Advantage: Hits Required for Attack Skill is low.
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.
Advantage when value becomes larger: None.
Disadvantage when value becomes larger: When Sociable and Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Sociable and Impulsive's value should be small, so A1 is the best.
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Area B: Sociable & Sensible
Advantage: Hits Required for Attack Skill is low.
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.
Advantage when value becomes larger: When Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: When Sociable's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Sociable's value should be small but Sensible's value should be large, so B3 is the best.
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Area C: Shy & Sensible
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.
Disadvantage: Hits Required for Attack Skill is high.
Advantage when value becomes larger: When Shy and Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: None.
Report: Shy and Sensible's value should be large, so C9 is the best.
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Area D: Shy & Impulsive
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.
Disadvantage: Hits Required for Attack Skill is high.
Advantage when value becomes larger: When Shy's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: When Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Shy's value should be large but Impulsive's value should be small, so D7 is the best.
Related Items
Image | Item Name | How to Obtain | Effect |
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El Tree Seed | Trade from Ariel/Stella. | Item for feeding. |
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El Tree Fruit | Trade from Stella./Purchase from the Item Mall. | Item for feeding. |
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Strange El Tree Seed | Obtainable from weekly Guild missions. | Item for feeding. Decrease your pet's affinity by 10%. |
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Pet Nickname Change Card | Purchase from the Item Mall. | Able to change your pet's name. |
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Fetch Aura | Purchase from the Item Mall./Open Fetch Aura Box. | Unlock Fetch for that specific pet. |
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Pet Toy | Open Pet Toy (30 Days) Cube | Affinity increase speed doubled. Affinity decrease speed halved. |
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Pet Personality Reset Food (Sensible, Impulsive) (Can't be used anymore) | Purchase from the Item Mall. | Upon use, reset both Sensible and Impulsive personality stats. |
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Pet Personality Reset Food (Sociable, Shy) (Can't be used anymore) | Purchase from the Item Mall. | Upon use, reset both Sociable and Shy personality stats. |
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Pet Auto Consume Quick Slot Expansion | Purchase from the Item Mall. | Expands the pet's quick slot. You can put consumable items in Pet's quick slots. |
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Pet Random Cube | Reward from some events. | Randomly get one of the Life Crystals. |
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Mysterious Weeds | Reward from some events. | Item for feeding. |
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Growth Fruit (Teen) | Reward from some events. | Change your infant pet to teen stage. |
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Growth Fruit (Adult) | Reward from some events. | Change your teen pet to adult stage. |
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Pet Growth Fruit | Reward from some events. | Change your pet to adult stage with Fetch Aura. |
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Grail's Snack | Purchase from the Item Mall during some event. | Use this item to reset your pet's personality. |
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Potion of Youth | Purchase from the Item Mall during some events. | Use this on an adult stage pet to change it back into its infant form (ability remains the same as before use). Cannot be used on certain pets such as those that were acquired in adult form, pets that do not have infant and teen forms, Raincoat Cats, Goku, and Halloween Pumpkin Fairy - Tanya, Rael, Rosetta, Narnea. |
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Potion of Time | Purchase from the Item Mall during some events. | Use this on a pet that consumed the "Potion of Youth" in order to turn it back into its adult form. |
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Pet Nutritional Supplement (Vitality) (Can't be used anymore) | Reward from some events. | Increase pet's extroversion by 0.2~0.3 figures. |
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Pet Nutritional Supplement (Concentration) (Can't be used anymore) | Reward from some events. | Increase pet's introversion by 0.2~0.3 figures. |
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Disposable Pet Whistle (Attack) | Reward from some events. | Consume all Pet MP and use Attack Skill if Pet MP is more than 50%. (Cooldown time: 1 minute) |
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Disposable Pet Whistle (Encouragement) | Reward from some events. | Consume all Pet MP and use Encouragement Skill if Pet MP is more than 50%. (Cooldown time: 1 minute) |
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Potion of Halloween Pumpkin Fairy | Purchase from the Item Mall during some events. | Randomly change the pet Halloween Pumpkin Fairy into other form. |
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Awakened Millennium Fox's Soul | Purchase from the Item Mall during some events. | Change the pet Millennium Fox into an Awakened Millennium Fox. |
Trivia
- The first Growth Fruit was made by Solace and Gaia.
- While it was originally simply created as the baby stage of a Hedgehog pet based on the same monster from various Hamel dungeons, the Baby Hedgehog quickly became extremely popular among fans and has since eclipsed Phorus as the "mascot" monster of Elsword, with various merchandise to go along with it, including handbags, little statues, t-shirts and usbs.
- During the Elsword "Together Festival" event earlier this year, one of the KoG employees even paraded around the conference grounds in a large Baby Hedgehog suit, to the amusement of many of the visitors.
Updates
- 09/16/2010 (KR)
- Pet System released.
- 04/25/2019 (KR) / 5/14/2019 (NA)
- Personality System replaced with Growth System.