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65:The Great Steel Wall


Chapter 65: The Great Steel Wall

 Invading the Wall
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Quest Acceptance Prerequisites Objectives
Description

The Wall's security alarm senses the El Search Party and reacts.
The enemies already know we're here. We must hurry.

Quest Completion Dialogue
  • (WAAAAANG WAAAAAANG-!!!)
  •   Noah: Ugh, it's so loud!
  •   Clamor: They came swarming the moment we came up.
  •   Eve: There are security sensors everywhere... It's as the Dream Demons said. This might be the only hole in the security they have. Let's hurry.
  •   Aisha: Uwa... Don't look down. It's making me dizzy.
  •   Raven: He was right. From this height, you won't even be able to see the sky from below.
  •   Rose: And without being able to see the sky, you can't use the stars to guide your way. It's like a maze.
  •   Rose: Even if someone manages to sneak within the walls, they won't be able to go anywhere from there, nor escape.
  •   Lu: I don't understand. I don't understand at all... Were they trying to isolate the Land of Steel from the rest of the Demon Realm...?
  •   Eve: If the purpose is to stop the Contamination, they shouldn't need this level of security.
  •   Eve: It's like they're refusing to acknowledge anything beyond the wall...
  •   Aisha: But we have the route the Dream Demons gave us. We just have to make sure to stay together.
  •   Add: The direction of the signal... Found it. It's that way!
  •   Aisha: Wait, Add! Geez, I just said we should stay together!
  •   Lu: It's fine. He knows how to take care of himself. Add! I have a request to make.
  •   Add: What? Get on with it.
  •   Lu: It's likely that a member of the order where you will be headed to, knows what happened to the Land of Steel. Or perhaps was even directly involved.
  •   Lu: Ask what happened in the Land of Steel. Even the smallest detail will suffice... Please.
  •   Add: ... Alright. If I get around to it.
  •   Elsword: Some of us will follow him. Everyone, good luck!

  •   Elesis: Map... Let's see, according to the map, this way is the fastest route.
  •   Rose: With the security being so tight, taking cover will be impossible.
  •   Chung: Well, if we're playing decoy, it's better to make a splash! Since there's less people who went the other way.
  •   Elesis: Do you think members of the Order are going to be where Add went? Damn it, maybe I should have went with them.
  •   Eve: They'll be fine. We must do what we can from here.
  •   Chung: Alright! Let's become the center of attention!
  •   Eve: I will investigate the area around the wall. There may be shortcuts or other dangers the Dream Demons failed to notice.
  •   Zero: The structure... It's really a maze... The design itself has malicious intent. Do the ones living in the wall never plan on leaving?
  •   Noah: ... Um, is there a distinction between a maze and a labyrinth? This seems similar to that place we went before.
  •   Clamor: You mean Plegas's Labyrinth? They're similar. Mazes and labyrinths are both complex structures. Though they are usually used for landscaping gardens...
  •   Clamor: Anything other than for simple landscaping could be dangerous. They are usually designed to put people under pressure until they can arrive at the destination.
  •   Noah: So both mazes and labyrinths are made to puzzle people?
  •   Clamor: Yes. But there's one clear distinction. Labyrinths have a single, continuous path. It's like a string, in a sense that it twists and turns, but ultimately is still a singular path.
  •   Clamor: So it's actually not that hard to find the way. You will eventually reach the center as long as you keep going.
  •   Noah: The destination of a labyrinth is the center? Not the exit?
  •   Clamor: Mostly. That's why labyrinths are often compared to destiny or truth that is ignored, yet ultimately inevitable.
  •   Noah: Yes, yes. I get it, Mr. Encyclopedia. Then what is a maze?
  •   Clamor: For mazes, the entrance and the exit are often separate, and the main purpose is to escape the maze.
  •   Clamor: But the reason why it's hard to reach the destination is different from labyrinth's. Mazes have countless potential paths.
  •   Clamor: If you're unlucky, you may end up moving in circles, never to reach the exit.
  •   Noah: That's what you mean by malicious intent. I wonder why they included this design for the wall?
  •   Clamor: Hm... It's common sense to have fortified walls to stop invasions... But this definitely goes beyond the scope of common sense. Never mind how wasteful this is.
  •   Clamor: You can sense the obsessive intent of forbidding, not only anyone invading from outside, but also from anyone escaping...
  •   Clamor: The Queen must be feeling devastated.
  •   Noah: Yeah....
  •   Noah: (I wonder what it's like, coming back home, only to face rejection...)
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}
 Vargr
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Invading the Wall story quest
Description

The maze-like structure and the machines' relentless attacks hinder the path.

Quest Completion Dialogue
  •   ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}
 Violent First Introduction
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Vargr story quest
Description

Add finds the one who made the Nasod in his mother's resemblance. He is more than eager to introduce himself as a Debrian.

Quest Completion Dialogue
  •   ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}
 Friedrich
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Violent First Introduction story quest
Description

The El Search Party refuses to let their guard down, but Friedrich doesn't show a hint of tension and seems to want to talk.

Quest Completion Dialogue
  •   ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}
 Stopping the Intruder
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Friedrich story quest
Description

Lu raises her voice to stop the airship. But despite her command, the machines are not willing to communicate, and prepare for an attack to stop the intruders.

Quest Completion Dialogue
  •   ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}
 Entering the Land of Steel
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Stopping the Intruder story quest
Description

Only a step away from entering the Land of Steel, the El Search Party safely rescues Lu and regroup. As they take care of each other they head to the final gateway before entering Lu's home.

Quest Completion Dialogue
  •   ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 5,154,470   N/A   N/A
ED 1,350,000   N/A   N/A
EP 15   N/A   N/A
AP 0
}}


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