Quicksilver Frenzy

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Revision as of 18:40, 16 February 2014 by Copperminep3 (talk | contribs)
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[Special Active] Add covers his body with electrical plasma which will burst out and damage targets. While covered in plasma, his overall speed will increase and every hit that Add receive or executes will emit a additional plasma particle from his dynamos which damages and debuffs the target with movement speed and evasion reduction for 1 second.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Lunatic Psyker Lv. 20 45 4 Quicksliver Accel Level 45 Layer Skill Quest


Skill Information

Skill Level Level Required Plasma Burst Damage (Magical) Plasma Convergence Plasma Shock MP Usage Cooldown
Attack Speed Increase Jump Speed Increase Movement Speed Increase Duration Plasma Particle Emission (Magical) Movement Speed Reduction Evasion Reduction Duration
1 45 1217% 10% 20% 18 seconds 75% 50% 100% 1 Second 200 MP 18 seconds
2 1272% 11% 23% 78%
3 48 1327% 12% 26% 82%
4 52 1381% 13% 29% 85%
5 56 1436% 14% 32% 89%
6 60 1491% 15% 35% 92%
7 64 1546% 16% 38% 95%
8 68 1600% 17% 41% 99%
9 72 1655% 18% 44% 102%


Tips and Details

  • When activated outside of DP mode, 40 DP will be recovered.
  • Quicksliver Frenzy burst can be followed up by job advancements' DP Combos.
  • The plasma burst has high vertical range, enabling to hit targets above.
  • Actives are also affected.


Updates

  • 01/23/2014 KR
    • Plasma particle damage increased.


Trivia

  • When the skill is active, Add body will glow blue.
    • When targets are debuffed, they will also glow blue.
  • The way the particle is emitted is similar to Soul of Chaser/Tracker's Soul potion.


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