Shadow Priest - A Shadow Master who's using its dark powers to restrain Helputt.
Moves:
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.
Moves:
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.
- During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
-Carpet Bombing: Calls for an air strike.
-Comet Crasher: Fires numerous missiles down.
- Animation is same to that to Deadly Chaser, however he fires faster and with more shots.
-Iron Howling: Release a loud war cry that stuns.
-Pain of Caladbolg: Release a devastating war cry, dealing high damage.
-Scare Chase: Fires a red homing missile.
-Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
- During Heavy Stance, he will temporarily reduce all incoming damage by 99%.
Brutal Victor - Same as Victor, you will face during the Trial of Strength.
Moves:
-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
-Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
-Victor Earthquake: Victor roars, beats his chest rapidly, and then jumps in the air and creates an earthquake when he hits the ground.
Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
Moves:
-Lunatic Smash: It charges its hammer and smashes down numerous times.
-Hammer Combo: Does an uppercut and smashes 1 more time.
-Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
-Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.
Note:
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%.
Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind.
Moves:
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
-Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
Moves:
Note:
-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second.
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