Vibe Shot
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File:SI VIBRATIONSHOT.png | [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets. |
Requirements
- NA
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Grand Archer | Lv. 20 | 60 | 5 | Nature's Sense | Level 60 Layer Skill Quest |
|-| KR=
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Grand Archer | Lv. 20 | 60 | 5 | Inducing Nature | Level 60 Layer Skill Quest |
Skill Information
Skill Level | Required Level | Chance Of Effect |
Damage (Magical) |
MP Regen when Hit |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 4% | 100% | +2% | 3 |
2 | 6% | 108% | +3% | ||
3 | 63 | 8% | 115% | +4% | |
4 | 67 | 10% | 123% | +5% | |
5 | 71 | 12% | 130% | +6% |
Tips and Details
- The damage written in the description is incorrect. The actual damage is 45% less than the written damage.
- NA 06/25/14 - Vibe shot damage fixed.
- The vibrations do not generate MP for Rena.
- However, they DO generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- If skill points are invested in Arrow Mastery:
- The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
- The vibration will gain the damage boost from Arrow Mastery.
- When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
Updates
- 7/4/2013 KR
- Vibration Shot now also increases MP gain on hits. Similar effect to Inducing Nature but half the effectiveness.
- NA
Template:GASkills |-| KR= Template:GASkillsKR