Halls of Water
Halls of Water
“ | Ran the Dark Earl has many secrets... Hall of Water.... this is where the battle of Hamel's fate begins...
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob. | ||
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.
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Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. It fires energy bolts very similar to Eve's Mega Electron Balls. | ||
Blood Linker - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned. | ||
Mana Linker - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned. | ||
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | ||
Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use Sonic Blade. They have much more health than other enemies and can combo much like players. | ||
Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use Flame Geyser. They have much more health than other enemies and can combo much like players.
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Monster Image | Boss Description | Boss Moves |
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Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. |
-Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
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Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. |
-Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
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Giant Hammer Bobosse |
-Smash: Bobosse will simply smash his hammer once onto the ground.
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Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. |
-Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
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Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
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Monster Image | Boss Description | Boss Moves |
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Ran |
-Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
-Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
-Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
-Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
-Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening.
-Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening.
-Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
-Awakening I: Dark Enhancement: After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict Curse on you.
-Awakening II: Fire Enhancement: After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict Burn on you.
-Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
-When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
-Entangle and Stunned Status Effects will not prevent him from attacking.
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- Shadow Sword
- Shadow Cannon
- Transformed Nasod Steel Bow
- Transformed Nasod Drone
- Eroded Abyss Staff
- Eroded Abyss Blade
- Champion Ring
- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Resentment
- Ol Harpen
- Demonic Horn
- Hendel Bites
Image | Name | Boss | Character | Stats |
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Lv46 Cannon: Physical Attack +3089 Magical Attack +3089 [Unidentified * ?] [Unidentified * ?] Critical +6% |
- As Aren Haan, Ran wrote the skill note Head Slam.