EMP Shock

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Revision as of 18:19, 19 September 2014 by ED Senne (talk | contribs)
File:AddSkill11.png [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension.
DP Skill Recovery
  • Recovers 40 DP upon use
  • Does not recover DP while in Configuration Mode (Awakening)
Overlimit
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
  • Overlimit can only be aquired by Time Tracer.
Nasod Armour Command Link
  • Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster
Arc Tracer Panzer Buster
Time Tracer Void Field


Skill Infomation

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn CD Extension on
Skills for Enemies
1 30 1778% -20 5 Seconds 200 MP 15 Seconds
2 1836% -22 5.3 Seconds
3 31 1894% -24 5.6 Seconds
4 34 1951% -26 5.9 Seconds
5 37 2009% -28 6.2 Seconds
6 40 2067% -30 6.5 Seconds
7 43 2125% -32 6.8 Seconds
8 46 2182% -34 7.1 Seconds
9 49 2240% -36 7.4 Seconds
10 52 2298% -38 7.7 Seconds
11 55 2356% -40 8 Seconds
12 58 2414% -42 8.3 Seconds
13 61 2471% -44 8.6 Seconds
14 64 2529% -46 8.9 Seconds
15 67 2587% -48 9.2 Seconds
16 70 2645% -50 9.5 Seconds
17 73 2703% -52 9.8 Seconds


Tips and Details

Range of fields.
  • Cooldown extension applies to all skills in skill slots.
    • If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
    • Cooldown extension can only reach a maximum of 20 seconds.
  • The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.


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