Seal of Time

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Revision as of 05:21, 29 October 2014 by Salvatore (talk | contribs) (→‎Updates)
File:TiTSkill5.png [Buff] When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.
Overlimit
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
Defy Time Ability
  • Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
  • Dying while the ability is maintained will cause resurrection to the recorded point in time.
  • The ability takes priority over other resurrection effects.


Requirements

Class Master Level Required SP Cost per Level
Time Tracer Lv. 20 35 3


Skill Information

Skill Level Level Required Defy Time Duration Cooldown Time Reduction MP Cost Cooldown
1 35 8.5 Seconds 2 Seconds 30MP 30 Seconds
2 9.0 Seconds 4 Seconds 34 MP
3 37 9.5 Seconds 6 Seconds 38 MP
4 39 10 Seconds 8 Seconds 42 MP
5 42 10.5 Seconds 10 Seconds 46 MP
6 45 11.0 Seconds 12 Seconds 50 MP
7 48 11.5 Seconds 14 Seconds 54 MP
8 51 12.0 Seconds 16 Seconds 58 MP
9 54 12.5 Seconds 18 Seconds 62 MP
10 57 13.0 Seconds 20 Seconds 66 MP
11 60 13.5 Seconds 22 Seconds 70 MP
12 63 14.0 Seconds 24 Seconds 74 MP
13 66 14.5 Seconds 26 Seconds 78 MP
14 69 15 Seconds 28 Seconds 82 MP
15 72 15.5 Seconds 30 Seconds 86 MP


Tips and Details

  • Cooldown reduction does not apply to Hyper Active, Wedding , or other Seal skills (including itself), as well as Nimble Movement and Resurrection.
  • If a character that has either Nimble Movement or Resurrection die when under the effect of this buff, the Defy Time buff will use first instead their passive.

Updates

  • 9/25/2014
    • Characters will revive in a knocked-down state
      • You cannot knockdown if Defy Time triggers from a skill that inflict Stun
  • 9/18/2014 KR
    • Tooltip changed
    • Casting speed increased


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