Artillery Strike
From Elwiki
[Special Active] Set the Destroyer on the ground and select an area around the map using the cross-hair to be bombarded with missiles (requires 5 cannonballs). |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 80SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage | Max Hits | Cool Down | Damage | Duration |
1 | 200 MP | 30 |
|
???% per missile | 11s |
2 | ???% per missile | ||||
3 | ???% per missile | ||||
4 | 351% per missile | ||||
5 (M) | 417% per missile | ||||
6 | 483% per missile |
Tips and Details
- To aim, hold down the skill key after activation (e.g. if you have Artillery Strike assigned to the A key, hold A) and then use the arrow keys to aim with the cross-hair. If the cross-hair is blue, you are free to release the skill key and fire.
- The range of the skill is limited, indicated by a red cross-hair. Releasing the skill key while the cross-hair is red will cancel the skill; no cannonballs are consumed and 100MP is recovered.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 10 seconds.
- This is the second skill in Elsword to feature target shooting, after Hell Drop.
- When first released, a bug caused the skill to be locked, preventing players from using the skill. This was fixed a few days later.
- Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, but the explosions push its targets less.