Nature's Force System/pt-br
![](/wiki/images/thumb/6/61/NSPoster.png/350px-NSPoster.png)
Cada personagem em Elsword tem um sistema próprio que os diferenciam uns dos outros.
Força da Natureza
No dia 01/02/2014 no servidor coreano, Rena recebeu um novo sistema, a Força da Natureza.
A interface do sistema está indicada abaixo da barra de MP. As orbes são indicadas no jogo como FN
Aumentando a Quantidade de Orbes da Natureza
Rena é capaz de carregar a medidor de orbes ao acertar inimigos com chutes básicos ou flechas. Após usar 6 comandos, 1 barra do medidor de orbes é preenchido.
Ex., usando são três comandos, embora dê cinco golpes no total.
Usar habilidades também aumenta o medidor de orbes da Rena. Diferente de comandos, elas não precisam acertar um inimigo. Para cada 150 de MP usado na ativação de uma habilidade, uma barra do medidor é preenchida. Consequentemente cada comando vale como uma habilidade de 25 MP:
- Ativa de 30 MP: +1.2 comandos
- Habilidade de 100 MP: +4 comandos
- Habilidade de 200 MP: +8 comandos
- Habilidade de 300 MP: +12 comandos
Quando uma determinada quantidade de barras é preenchida, alguns efeitos gráficos surgirão ao redor de Rena:
- 1 barra: Uma fraca orbe verde.
- 2 barras: A orbe passa a ter uma trilha esverdeada.
- 3 barras: A orbe se torna mais iluminada.
- 4 barras: Uma segunda orbe aparece, igual a do estágio anterior.
- 5 barras: Uma terceira orbe aparece, igual as outras duas.
- Já que o número de orbes não corresponde ao número de barras preenchidas, elas não são um bom indicador da situação do seu medidor.
New Double Jump
![](/wiki/images/thumb/8/86/Ns3.png/300px-Ns3.png)
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.
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New Double Jump animation
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New ^^ZZ animation (For CR/WS)
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Old Double Jump
![](/wiki/images/thumb/d/d4/Ns4.png/300px-Ns4.png)
Nature's Force Buff
When Rena has at least 3 bars in her nature orb gauge, she gains a passive buff that increases her movement speed, passive MP recovery, and damage reduction. In Awakening Mode, this buff is always active.
Nature's Force Damage Boost
![](/wiki/images/thumb/1/1f/NF5.png/300px-NF5.png)
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.
- At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
- Some combos removed the orb detonation after a later patch on the same day.
- Sniping Ranger: ↑↑X[X], →→X[X]
- Combat Ranger: ↑↑Z[Z]
- Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
- Some combos removed the orb detonation after a later patch on the same day.
- The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
- If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
- Some skills (e.g., Phoenix Strike) do not use bars.
Feature Information
Bars | Explosion | Buff | ||||||
---|---|---|---|---|---|---|---|---|
Damage per Bar Used |
Max Bars Used |
Normal | Awakening | |||||
Movement Speed |
Passive MP Recovery |
Damage Reduction |
Movement Speed |
Passive MP Recovery |
Damage Reduction | |||
1 | 370% | 3 | None | +10% | +1/3 Seconds | +10% | ||
2 | ||||||||
3 | +10% | +1/3 Seconds | +10% | |||||
4 | ||||||||
5 |
Tips and Details
- Damage is based on (physical attack + magic attack)/2.
- The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
- Siege is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
- The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
- E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
- Mechanized Mark III's 5-set effect and Chivalry are the other buffs of this type.
Trivia
- Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
- This is how in NA, this feature is named Nature's Force, similar to the KR poster.
- Easy to confuse with Wind Sneaker's Nature Force.
- This is how in NA, this feature is named Nature's Force, similar to the KR poster.
- Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.
Updates
- 01/02/2014 KR
- Nature's Spirit system added.
- 01/28/2014 KR
- Commands required to gain a nature orb reduced from seven to six.
- Skills increase your Nature's Spirit command count on activation.