Giga Prominence

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Revision as of 06:19, 27 November 2014 by IceSoulMOG (talk | contribs)
[Special Active] Raven plows his Nasod arm into the ground and unleashes flames underground, causing geysers of fire to erupt and damage everything near him.

Overheating will release explosive smoke which causes extra damage before the explosion.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Weapon Taker Lv. 20 40 3 Hellfire Gatling Level 40 Layer Skill Quest


Skill Information

Skill Level Level
Required
Damage (Magical) Max Hits MP Usage Cooldown
Initial Chain Final Overheat +10% Initial Chain Final Overheat
1 40 831% 496% 409% 1488% 1 16 (8 on each side) 2 1 300 MP 23 Seconds
2 858% 512% 422% 1536%
3 41 885% 528% 436% 1585%
4 44 912% 544% 449% 1633%
5 47 939% 560% 462% 1681%
6 50 966% 577% 475% 1730%
7 53 993% 593% 489% 1778%
8 56 1020% 609% 502% 1827%
9 59 1047% 625% 515% 1875%
10 62 1074% 641% 529% 1923%
11 65 1101% 657% 542% 1972%
12 68 1128% 673% 555% 2020%
13 71 1155% 689% 569% 2068%
14 74 1182% 706% 582% 2117%
15 77 1209% 722% 595% 2165%
16 80 1236% 738% 608% 2213%
17 83 1263% 754% 622% 2262%


Skill Note

An explosion is just a prelude to forming an action. That's all. It may all be hard to understand... Hehe... I didn't expect that you would at all. Rookie... -Glave, Administrator of Henir's Time and Space

Name: Law of Explosion II / (폭발에 대한 정의 II)

Description: All explosion range increased by 30%








Tips and Details

  • Although this skill has an enormous range, it cannot deal high sustained damage on smaller targets. Recommended to use on bigger enemies such as Uno Hound.
  • The geysers are not restricted to one field of ground, or a single platform. They traverse platforms, making Giga Prominence more useful for field clearing.
    • The geysers can hit things directly above it, but cannot hit anything directly below it unless it is a tall enemy.
  • When using with Nasod core, monsters with irregular hit boxes such as McGard will not be hit by core due to the launch from the last hit.
  • If all hits were to connect, this skill can deal roughly 15026% Magical Damage at level 12 with Overheat.