Located
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Monster Image
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Monster Description
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Info
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2-1
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Kira-Kira - An advanced version of the Ghost Magician. It can summon thunder and other sorts of powerful spells!
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Moves:
-Dark Club: The magician will charge his wand with dark energy and smack the area in front of him.
-Shadow Ball: The magician will charge then fire a gaseous dark cloud that moves in a linear fashion.
-Lightning Strike: The magician summons a bolt of lightning that strikes the targeted player, the strike deals several hits.
Drops:
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2-2
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Giant Red Phoru - A very aggressive Phoru from Ancient Times. It acquired a red-colored body from staying in the deep cave for a long time.
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Moves:
-Claw Slash: Giant Red Phoru attacks three times with his claws.
-Jump Slash: Giant Red Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Red Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players.
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2-2
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Bat King - A giant bat that can slash you with its sharp wings.
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Moves:
-Swoop: Bat King swoops forward.
-Gliding Impact: Bat King will swoop forward and swoop back.
-Sonic Screech: When Bat King has full MP, it will emits a sonic screech causing continuous damage to those in front of it.
Note:
-This Boss has a stoic threshold of 30 hits.
Drops:
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2-3
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Giant Black Phoru - An enraged Phoru that attacks anything in its way.
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Moves:
-Claw Slash: Giant Red Phoru attacks three times with his claws.
-Jump Slash: Giant Red Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Red Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players.
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2-4
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William - William is back! And this time he imitates Elsword's moves!
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Moves:
-Combo: William will use a combo that imitates Elsword's ZZZZ combo.
-Dash Combo: William will use a combo that imitates Elsword's >>ZZ combo except with super armor.
-Jump Slash: William will imitate Elsword's ^Z.
-Guard: With his sword, William guards himself, preparing for any attack you might use!
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2-5
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Vergnert - The mercenary leader of Wally's soldiers, Vergnert isn't one to be taken lightly. Careful of his spiked club - he's faster than he looks!
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Moves:
-Double Swing: Vergnert performs a two hit combo with his club.
-Smash: Vergnert swings his club downward.
Note:
-This Boss has a stoic threshold of 20 hits.
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2-x
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Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
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Moves:
-Thrust: Wally will spin his arms to attack you.
-Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
-Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
-Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.
Note:
-In Hell Mode, Wally No. 7 will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
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