Mastermind

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Revision as of 01:57, 11 January 2015 by Rokujou (talk | contribs) (→‎Specialty)
Mastermind
Full Name
Add
Class
Mastermind
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations
Age
19
Class Tree
Release Date
March 13th, 2014
29 October 2014
October 29th, 2014
File:Europeanunion.png 26 November 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Dynamos Checked. Heh..., this should be easy.


Mastermind

Specialty

Mastermind's technology allows Add to summon and control more advanced fighting drones with ease. Among other abilities, he acquires additional Dynamo Configuration skills to bring more ammo and delayed explosions and new Install Special Actives that includes relentless targeted damage, intercepting tactics, and onslaughts of rapid plasma beams.

Background

Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.

“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”

While looking for a way to revamp his Dynamos in Altera, Add finds an interesting piece of information from the Village chief Adel.

“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”

Following Adel's words Add searches every corner of the Core, and using the clues he found, manages redesign his Dynamo to accommodate the AI chip. Disappointingly, however, he was never able to find an actual AI chip.

“Tch.. without that chip this is just another piece of trash!”

Adel leads Add to the battlefields of Feita to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner's thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.

Second Class Advancement

At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.
Mastermind can also be obtained by using the Cash Shop item: Power of Mind.

Mastermind

  1. Talk to Adel in Altera.
  2. Collect 7 drops from Nasods in Altera.
  3. Collect:
    • 4 drops from Ignis and Levithan in 4-4 Very Hard
    • 2 drops from Crow Rider in 4-5 Very Hard
    • 1 drop from King Nasod in 4-6 Very Hard.
  4. Talk to Allegro in Feita
  5. Collect:
    • 1 drop from Dullahan in 5-1 Very Hard
    • 1 drop from Teach the Tyrant in 5-2 Very Hard
    • 1 drop from Amethyst in 5-3 Very Hard


Skill Tree

Skill Tree: Mind Master

Additional Combos

Image Description Damage

Contracting Lasso

Add kicks 2 electrical bullets at his targets and sends out a electrical lasso to pull nearby targets close to him.

180% Mag. Damage
180% Mag. Damage
50% Phy. Damage x10 (1 MP/s)

File:MMCombo2.png

Drone Grenades

Add produces a hitstunning frequency and tosses 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.

100% Phy. Damage x3
 ???% Phy? Damage
 ???% Phy? Damage


Dynamo Factory

File:Summon.gif
Drone Summoning
File:Switch.gif
Install Switching

Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.

  • By using 30 DP (0 while in DP mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
  • He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
  • Creating the drone or switching installations will damage targets.
  • When switching installations, all other installations will receive a cooldown time of 3 seconds.
  • When summoning the Drone, you will gain 1 Dynamo Mutation Point.
  • Different installations will change the drone appearance.
  • Switching installations counts as using a special active in completing random missions in dungeons.


Dynamo Factory Drone
Damage
(Physical)
Duration DP Usage Cooldown
Normal In DP Mode
120% 30 Seconds 30 DP 0 DP 3 Seconds

Updates

  • 03/20/2014 KR
    • Activation/Switching DP cost changed from 50 to 30
    • Summon cooldown time decreased from 5 seconds to 3 seconds.
    • Added shockwave hit from Activation to Transition as well.
  • 11/06/2014 KR
    • No longer gain MP when Dynamo Mutation Points are full.






Skills

Hyper Active

Apocalypse lock.gif


Special Active

Install - Pulse Gatling
Install - Shooting Chaser lock.gif
Install - Ultimate Fury
Install - Starfall


Active

Dynamo Configuration - Fission Shot
Dynamo Configuration - Flick Disk
Dynamo Configuration - Delayed Explosion

Passive

Intermediate Physical Offense Training
Dynamo Factory - Transform Reinforcement
New Update!
Transform Offense Mode lock.gif


Videos


Gallery

Artwork

Miscellaneous


Trivia

  • Although the reveal poster stylize this class's name as MasterMind, the in-game quest shows it as Mastermind.
    • Although the class' official name is Mastermind, the NA skill tree labels it as MasterMind.
  • Although there appear to be more of Mastermind's dynamos on his coat, their design differs from those he fights with; they are purely decorative.
  • In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
  • Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
  • Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of Apocalypse upon advancing.
  • The logo of the system A is similar to Aperture Science



Characters