Magic Knight

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Revision as of 20:06, 11 September 2010 by Kenny (talk | contribs) (→‎Buff)
Magic Knight.png
Magic Knight.png

Elsword First Job: Magic Knight

Speciality

Magic Knight focuses some of his power into magical attacks.

Background

Gameplay

Combos

Image Description
Knockback Combo

This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos.

Dash Combo

Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense.

Aerial Combo

His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense.


Skills

Special Active

Wind Blade
Rising Slash
Sword Fire
Storm Blade
Phoenix Talon


Active

File:ElSkill8.png Stoic
Fire Fist

Buff

Advanced Physical Buff
Advanced Magic Buff

Passive

Intermediate Magic Training
Enhanced Fireball
Mental Strength


Image Advanced Physical Buff

MP Usage: 100 MP
Cooldown: 10 seconds
Skill Description: For 10 seconds your physical attack power is increased drastically. (does not stack with Party Buffs)
Skill Mastery: (3SP) For 10 seconds your physical attack power is increased by 40%.
Prerequisites: 55SP invested in skill tree
Info: Not commonly used since Magic Knight's skills rely on magic attack. Some builds include this skill to raise the damage of their combos in PvP, after having their enemies trapped, although uncommon.




Image Storm Blade

MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Summon dozens of giant blades inflicting instant magic damage, then rotate them at a high speed dealing continuous hits. Depending on how far the enemy is, the rotating blades will deal a varying amount of magic damage.
Skill Mastery: (5SP) 399% initial magic damage, 133~266% magic damage (24 hits maximum)
Prerequisites: 65SP invested in skill tree, Rising Slash (5SP)
Info: Against human-sized enemies, Storm Blade is Magic Knight's most damaging skill. The giant center blade deals twice as much damage as its ranged blades, so it is recommended to cast this skill directly in front of enemies. Since Storm Blade is a multi-hit skill, using it only when you are sure your opponents have low MP is advised. This is because holding Z or X keys and charging your MP past 100 forces a knockdown, as a defense against multi-hit skills or long combos. Against bigger enemies, the Elsword skill Triple Geyser is still stronger.


Image Phoenix Talon (LOCKED)

MP Usage: 300 MP
Cooldown: 30 seconds
Skill Description: Summon a phoenix that flies straight into the sky dealing magic damage, launching opponents. It then comes crashing down back into the caster's body, activating multiple buffs. For 30 seconds the caster will have a 20% increase in movement and jump speeds, and absorb all magical projectiles as 10MP instead of taking damage. (This skill deals higher amounts of damage in Awakening.) (It is a special skill that needs to be unlocked.)
Skill Mastery: (5SP) 274% magic damage (8 hits, 361% in awakening), 245% final hit magic damage (356% in awakening)
Prerequisites: 65SP invested in skill tree
Info: Phoenix Talon's initial damage when casted may not be impressive for the amount of MP it requires, but it should be enough to clear weaker mobs in dungeon when mastered. The buff absorbs most magical projectiles, making for the perfect mage and archer-killer in PvP. Your movement and jump speeds are also increased, making it easier to chase enemies down.


Visuals of skills
File:WindBlade.gif.gif
Wind Blade


Characters