Ancient Waterway
From Elwiki
Ancient Waterway
“ | Resiam Sinks... Balance breaks with the power of water. As the balance of power breaks within the Ancient Waterway, Ancient Guardians begin to awaken.
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Description
A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
Recommended Level
54-56
Required Combat Power
44
Dungeon Layout
Mobs
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Monster Image | Monster Description | Monster Moves |
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Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. | ||
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys. | ||
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range. | ||
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move. | ||
Iz - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you. | ||
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | ||
Ancient Nasod Guard - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles. | ||
Mini Ancient Nasod Sentinel - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles. | ||
Ancient Nasod Sentinel - When approached it will spin and begin to attack. Their attacks are somewhat similiar to Stone Golem's (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles. | ||
Merman - Holds a fish and whacks you with it. | ||
Ancient Crab - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking. | ||
Piranha - A school of fish that float around and can attack you, but are rather weak and slow moving. | ||
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | ||
Ancient Cockatrigle - A beefed up version of the Cockatrigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well. | ||
Piranha House - Summons Piranhas.
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Mini Boss
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Monster Image | Boss Description | Boss Moves |
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Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. |
-Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
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Obstacles
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Boss
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Image | Name | Boss | Character | Stats |
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Lv48 Bow: Physical Attack +3191 Magical Attack +3191 [Unidentified * ?] Critical +3% |