Taser Pilum
From Elwiki
File:BSActive1.png |
[Active] Fire a strong electric pilum that stuns the enemies. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair) |
Force Field Skill
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Requirements
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Class | Master | Level Required | Sp Cost Per Level | Alternative |
---|---|---|---|---|
Code: Battle Seraph | Lv. 20 | 45 | 4 | Kugel Blitz |
Skill Information
Skill Level | Level Required | Electrical Pilum (Magical) | Number of Penetration | Stun Duration | Charge Time | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|
1 | 45 | 226% ~ 452% | 1 ~ 3 | 1.1 Seconds | 3 Seconds | 30 MP | 6 Seconds |
2 | 45 | 236% ~ 472% | |||||
3 | 48 | 246% ~ 493% | |||||
4 | 52 | 257% ~ 513% | |||||
5 | 56 | 267% ~ 533% | 1 ~ 4 | ||||
6 | 60 | 277% ~ 554% | |||||
7 | 64 | 287% ~ 574% | |||||
8 | 68 | 297% ~ 594% | |||||
9 | 72* | 307% ~ 615% | 1 ~ 5 | ||||
10 | 76* | 318% ~ 635% | |||||
11 | 80* | 328% ~ 655% | |||||
12 | 84* | 338% ~ 676% | |||||
13 | 88* | 348% ~ 696% | 1 ~ 6 | ||||
14 | 92* | 358% ~ 716% | |||||
15 | 96* | 368% ~ 737% | |||||
16 | 100* | 379% ~ 757% | |||||
17 | 104* | 389% ~ 777% | 1 ~ 7 | ||||
18 | 108* | 399% ~ 798% | |||||
19 | 112* | 409% ~ 818% | |||||
20 (M) | 116* | 419% ~ 838% | |||||
21 | -* | 429% ~ 859% | 1 ~ 8 | ||||
22 | 440% ~ 879% | ||||||
23 | 450% ~ 899% | ||||||
24 | 460% ~ 920% | ||||||
25 | 470% ~ 940% | 1 ~ 9 | |||||
26 | 480% ~ 960% | ||||||
27 | 490% ~ 981% | ||||||
28 | 501% ~ 1001% | ||||||
29 | 511% ~ 1022% | 1 ~ 10 | |||||
30 | 521% ~ 1042% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.525 | 7 MP | 5 MP | 0 Seconds |
Tips and Details
- The player is able to move around freely while charging, and the spear can be fired while in midair.
- Activation time of this skill is very close to Spit Fire - Flush's, but a little slower.
- Taser Pilum and Mega Electron Ball may be charged simultaneously, but cannot be fired simultaneously.
- This skill can be useful against targets with super armor. Skills such as Leap, Leap Attack, Rolling Smash, Windmill, Burning Rush or Void Field will halt midway if hit by Taser Pilum successfully.
- Taser Pilum is ineffective against a Diabolic Esper's Mind Control passive or a Weapon Taker's Mercenary Behavior passive due to reduction in stun duration.
- Taser Pilum's range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
- Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
- Taser Pilum will not penetrate its max penetration count if fired at point blank with no force field active.
Updates
- 04/30/2015 KR
- Fixed charging sound still remaining even if you turn off the sound when using the skill.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Taser Pilum |
France | Taser | |
United Kingdom | Taser |