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What's a Knockdown?
Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.
Conditions
The target will automatically knockdown when:
1)Three launch attacks hit. (Some exceptions)
2)The knockdown counter has been breached.
3)A knockdown attack has been used.
Type of Launch
LA (Launch Attack) - Launch opponent vertical into the air (High chance of continuing combo)
LA1 - Launch opponent horizon left either/or right
LA2 - Launch opponent horizon left either/or right into the air
LA3 - Launch opponent diagonal into the air or ground(High chance of continuing combo)
P (Pass) - An attack that will move you through your opponent (High chance of continuing combo)
Knockdown Counter
The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.
Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2.25
|
ZZZZ
|
0 (KD)
|
X
|
2.25
|
XX
|
2.2
|
XXZ
|
1
|
^Z
|
2.2
|
>>Z
|
1
|
>>^Z
|
2.75
|
>>^ZZ
|
0
|
^X
|
5 (KD but catchable)
|
>>^X
|
3.8
|
Kick
|
-(Level of Kick)
|
Attack
|
Knockdown Value
|
>>^XX
|
0
|
>>^XXX
|
2.2 (LA)
|
>>ZZ
|
3
|
>>ZZZ
|
2 (P)
|
Attack
|
Knockdown Value
|
>>ZZX
|
3
|
>>^XZ
|
2.2
|
Attack
|
Knockdown Value
|
ZZZ>Z
|
1.6
|
XXXX
|
0 (LA2)
|
Attack
|
Knockdown Value
|
XZZ
|
1
|
XZZ
|
1.2
|
>>^XZ
|
0
|
>>^XZZ
|
2.2
|
Rena (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2
|
ZZZ^Z
|
2 (LA3)
|
^Z
|
2
|
>>Z
|
1.5
|
>>ZZ
|
2
|
X
|
2
|
XX
|
2
|
XXX
|
2
|
>>X
|
0 (KD/P)
|
^X
|
2
|
>>^X
|
2
|
>>^XX
|
2
|
Siege
|
1.5
|
Backflip Shot
|
0
|
The values are based on Lv.5 Swift Kicks
Attack
|
Knockdown Value
|
Z
|
0.75
|
ZZ
|
0.75
|
ZZZ
|
1.5
|
ZZZ^Z
|
1.5
|
^Z
|
1.5
|
>>Z
|
1.125
|
>>ZZ
|
1.5
|
>>ZZZ
|
2.25 (KD)
|
^^Z
|
2.25
|
^^ZZ
|
2.25 (LA2)
|
>>^Z
|
2.25
|
Siege
|
1.125
|
Reflect Kick
|
5
|
The values are based on Lv. 5 Gentle Arrow
Attack
|
Knockdown Value
|
X
|
1.5
|
XX
|
1.5
|
XXX
|
1.5
|
^X
|
1.5
|
^^X
|
1.5 per arrow (4.5 max)
|
>>X
|
1.5 (P)
|
>>XX
|
1.5
|
>>XXX
|
1.5 (KD)
|
>>^X
|
1.5
|
>>^XX
|
1.5
|
Reflect Kick
|
5
|
Attack
|
Knockdown Value
|
ZZ>Z
|
0.6%
|
ZZ>ZZ
|
0.0%
|
ZZ>ZZZ
|
?? (LA2)
|
>>XZ
|
?? (P)
|
>>XZZ
|
?? (LA1)
|
Attack
|
Knockdown Value
|
ZZZX
|
??
|
ZZZXX
|
??
|
>>^ZX
|
??
|
Aisha (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2 (KD)
|
ZZ^Z
|
??
|
^Z
|
2
|
>>Z
|
1
|
>>ZZ
|
1 (LA)
|
>>ZX
|
?? (KD)
|
>>^Z
|
3
|
X
|
1
|
XX
|
1
|
XXX
|
2
|
XXvX
|
1
|
XX>X
|
??
|
^X
|
2 (KD but catchable)
|
Attack
|
Knockdown Value
|
XX<X
|
2
|
>>X
|
1
|
>>XX
|
?? (KD)
|
>>^X
|
1
|
Attack
|
Knockdown Value
|
XX<X
|
0.6 * 6 (3.6 max)
|
>>ZX
|
2
|
>>ZXX
|
2 (LA)
|
XXvXZ
|
??
|
Attack
|
Knockdown Value
|
XZ
|
0.3 * 3 (.9 max)
|
XZZ
|
?? (KD/LA)
|
XX>X
|
?
|
ZZ^ZZ
|
?
|
Attack
|
Knockdown Value
|
>>^X
|
? (LA)
|
ZZ>Z
|
2
|
ZZ>ZZ
|
? (KD)
|
Raven (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZX
|
1.5
|
ZZXX
|
2 (LA3)
|
ZZZ
|
2
|
ZZZZ
|
?? (KD)
|
ZZZX
|
?? (KD)
|
^Z
|
2
|
>>Z
|
1
|
>>ZZ
|
1 (LA1)
|
>>^Z
|
2.64
|
>>^ZZ
|
1 (LA3)
|
X
|
2
|
XX
|
2
|
XXX
|
?? (KD)
|
^X
|
PvE: 2 (KD Reset) PvP: 0 (KD)
|
>>X
|
1.7
|
>>^X
|
2 (KD)
|
Attack
|
Knockdown Value
|
ZZZ^Z
|
??
|
>>Z
|
1
|
>>ZZ
|
0
|
>>ZZZ
|
0
|
XXZ...
|
?? (KD/LA)
|
The values are based on Lv.5 Infinity Cause
Attack
|
Knockdown Value
|
XX>X
|
0.4
|
XX>XX
|
0.4
|
XX>XXX
|
?? (LA2)
|
XXvX
|
?? (LA3)
|
>>^ZX
|
0.4
|
>>^ZXX
|
?? (LA)
|
Attack
|
Knockdown Value
|
ZZZX Z
|
0 (KD)
|
XZZZ
|
??
|
The values are based on Lv.5 Infinity Cause
Attack
|
Knockdown Value
|
ZZX>X
|
1.2
|
ZZX>XX
|
?? (LA2)
|
>>^X
|
0.9
|
>>^XX
|
?? (LA3)
|
Eve (Base Class)
Attack
|
Knockdown Value
|
Z
|
1.25
|
ZZ
|
1
|
ZZZ
|
2.2
|
ZZZZ
|
0 (KD)
|
ZZZX
|
0.75
|
ZZZvZ
|
0.5 (LA3)
|
X
|
2
|
XX
|
2
|
XXX
|
0 (KD)
|
XX>X
|
0 (KD)
|
XXvX
|
0 (KD)
|
>>^Z
|
<2.375
|
>>^ZZ
|
0.35
|
>>^ZZZ
|
0 (KD)
|
>>^X
|
2
|
>>Z
|
0 (KD)
|
>>X
|
2 (LA3)
|
^Z
|
2
|
^X
|
0 (KD)
|
Photon Blink
|
~0 (barely adds to KD)
|
Attack
|
Knockdown Value
|
ZZZvZZ
|
?? (LA3)
|
>>Z
|
1.0
|
>>ZZ
|
1.0
|
>>ZZZ
|
0 (KD)
|
>>X
|
?? (LA3)
|
>>XZ
|
??
|
Mega Electronball
|
~2.0 [fully charged/instant]
|
Attack
|
Knockdown Value
|
ZZZ>(Hold)Z
|
?? (LA2)
|
XXZ(Hold)
|
?? (LA2)
|
>>Z
|
1
|
>>ZZ
|
2
|
>>ZZZ
|
5
|
Mega Electronball
|
?? [fully charged/instant]
|
Some values are based on Lv.5 Electronball Mastery
Attack
|
Knockdown Value
|
X
|
1,5
|
XX
|
1,5
|
XXX
|
0 (KD)
|
XXvX
|
??
|
>>^X
|
1,5
|
>>Z
|
??
|
>>ZZ
|
??
|
>>ZZZ
|
?? (LA3)
|
>>^ZX
|
??
|
>>^ZZ
|
??
|
>>^ZZX
|
??
|
Mega Electronball
|
??
|
Attack
|
Knockdown Value
|
>>ZX
|
~1.0 (P)
|
>>ZXX
|
0 (KD)
|
XXZ
|
??
|
XXZ Z
|
?? (KD)
|
Spear Burst
|
3 Assuming two hits (LA2)
|
Chung (Base Class)
Attack
|
Knockdown Value
|
Z
|
1
|
ZZ
|
1
|
ZZZ
|
2
|
ZZvZ
|
1 (LA)
|
'>>Z
|
1 (LA3)
|
^Z
|
~2.14
|
>>^Z
|
3
|
>>^ZZ
|
2
|
X
|
1.875
|
XX
|
1.875
|
XXZ
|
~3.125 (~0,78125/hit -> 4hits)
|
Reload
|
0
|
Attack
|
Knockdown Value
|
>>Z
|
0.8
|
^vZ
|
0
|
^vZZ
|
1(No Shell)
|
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