Dread Chase

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[Special Active] Fires a set of missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Shelling Guardian 25 84 ?? ??


Skill Information

Character Level Damage Max Hits Ammo Usage MP Usage Cooldown
Shell (Physical) Explosion (Magical) Shell Explosion
25 56% 578% 3 ~ 5 3 ~ 5 3 ~ 5 200 MP 15 Seconds
[Enhanced] 84


Skill Traits

Dread Chase - Enhanced Dread Chaser - Heavy
Level Required Attribute Effect Details Level Required Attribute Effect Details
Damage Critical Rate Damage Cooldown
?? Critical Hit Rate increased to 100%
Damage decreased to 80%
44.8% 462.4% 100% ?? Damage increased to 144%
Cooldown increased to 120%
78.4% 809.2% 22.5 Seconds

Tips and Details

  • This skill is boosted by red cannonballs.
  • When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split.
    • The missiles have their normal power before splitting.
    • Strangely, Modified Warhead's attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
  • This skill is heavily affected by Attack Speed.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
    • This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
  • With the skill note, Dread Chase at level 6 with Modified Warhead at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
  • After reach LV 84 this skill become [Enhanced] and the explosion will be 1.3 larger.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Damage increased.
    • Can use red cannonballs to increase damage.
  • 08/20/2015 KR
  • 10/29/2015 KR
    • Skill Note effect added.
    • MP recovery amount adjusted.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
France Poursuite mortelle Mortal Pursuit
Italy Inseguitore letale Deadly Chaser


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