Dread Chase

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Revision as of 00:37, 22 February 2016 by Rokujou (talk | contribs) (Text replacement - "{{SkillText|TrueKR" to "{{SkillText|True|KR=true")

[Special Active] Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs

Final Enhanced Skill (KR Only)

  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Shelling Guardian 25 84 32 41


Skill Information

Character Level Damage Max Hits Ammo Usage MP Usage Cooldown
Shell (Physical) Explosion (Magical) Shell Explosion
25 56% 578% 3 ~ 5 3 ~ 5 3 ~ 5 200 MP 15 Seconds
[Enhanced] 84


Skill Traits

Enhanced Dread Chase Heavy Dread Chaser
Level Required Attribute Effect Details Level Required Attribute Effect Details
Damage Critical Rate Damage Cooldown
32 Critical Hit Rate increased to 100%
Damage decreased to 80%
44.8% 462.4% 100% 41 Damage increased to 144%
Cooldown increased to 120%
78.4% 809.2% 22.5 Seconds


Tips and Details

  • This skill is boosted by red cannonballs.
  • This skill is heavily affected by Attack Speed.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
    • This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Damage increased.
    • Can use red cannonballs to increase damage.
  • 08/20/2015 KR
  • 10/29/2015 KR
    • Skill Note effect added.
    • MP recovery amount adjusted.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
Japan ドレッドチェイス Dread Chase
China (Simplified Chinese) 恐惧追击 Dread Chase
France Poursuite mortelle Mortal Pursuit
Italy Inseguitore letale Deadly Chaser


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