Altar of Dedication

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Altar of Dedication

The Elsword team has finally arrived at the final dungeon in Feita, be prepared as Berthe awaits at the top of the tower.

Map Layout

Difficulty Map
All Difficulties

Mobs

Glitter Guard: A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older Glitter Spearman but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
Glitter Dasher: A larger and higher ranked Glitter Soldier. His skin is now red. He has the same combos as the older Glitter Pounder but is now stronger and has less chances of falling down than its lower ranked counterparts.
Glitter Sniper: A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Archer except that he is stronger and slightly faster.
Glitter Protector: A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older Glitter Defender, but is now stronger.
Glitter Illusionist: A larger and higher ranked Glitter Mage. He now wears red robes. He has the same moves as the older Glitter Necromancer, but it now causes the Confuse Ailment.
Thunder Fly: A stronger version of the Lantern Fly, but can now stun you if it hits you.
Mana Eaters: Eats the mana of any players within range. Defeat it before it runs away to recover 100% mana.
Jubigee: A small bipedal plant-like thing that keeps following you but doesn't attack you. If you attack it, a small gland on its head will get bigger and bigger and eventually will pop, unleashing sludge that can severely poison you. If left alone for a while, the gland will turn smaller.
Stone Gargoyle : The same gargoyles from Heart Of The Spire with the same high frequency sound wave attack that can deal substantial damage.
Rage Stone Golem: A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the Stone Golem as its moves are more like Teach the Tyrant.


Miniboss: Wise Dutor

The Wise Dutor is a higher ranked version of the Glitter Necromancer and wears red robes along with a small cap. Its moves and attacks are very similar to the boss of Amethyst. Appears in Very Hard Mode.

Moves

Dark Energy Boomerang: The Wise Dutor unleashes a purple stream of dark energy that shoots far away then comes back. Does moderate damage.
Dark fury: The Wise Dutor flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to him. The dark spirits can cause the constant mana drop ailment.

Miniboss: Proxy the Nimble

A Glitter Archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced. Appears in Hard and Very Hard.

Moves

Shoot Arrow: Proxy fires one arrow very quickly, the arrow can poison you.
Shoot Arrows: Proxy readies himself in an epic stance and pulls hard at the bowstring, then shoots three arrows at once (which can poison you). Similar to Rena's Siege Mode X-button Move.
Assassinate: Proxy gets up close to you and stabs quickly you with his hidden blade on his left hand, causing you to flinch. He then pulls it out, which at this stage could potentially poison you.
Roll: Like other Glitter Archers, if Proxy is knocked down or not, he can roll away from you quicker than its minors.
Tempest: At full mana bar, Proxy takes an epic stance (super armour) and cries out "Tempest!", then fires poison arrows rapidly, 180 degrees in front of him. Can do substantial damage and cause poisoning.

Miniboss: Assaulter Crash

A heavily armored Glitter Knight with a humongous hammer. Appears in all Difficulty Levels.

Moves

Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (SUPER ARMORED)
Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (SUPER ARMORED)
Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.



Boss: Berthe

The big blue baddie is back, and he is the one responsible for bringing the demons to Feita. THE FINAL FIGHT IS HERE!

Attacks

SA = Super Armored
IA = Ice Affliction - Dramatically lowered attack speed. If you become afflicted, you're better off avoiding him until it wears off.

  • Leap Attack - Kneels momentarily then leaps diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack where Berthe is susceptible to combos, so stay alert and take advantage.
  • Pounce (SA) - Kneels very briefly, then gallops across the arena, slashing when he comes to a halt (although the slash does no damage, a bug maybe). This is his weakest attack, and he spams it quite a bit at times. 1-3 hits, usually 2.
  • Double Slash (SA) - Kneels momentarily, then slashes with his claws and tail. 2 hits.
  • Ice Carve (SA, IA) - One slash followed by another, with the second slash raising a pillar of ice from the ground, inflicting frostbite and launching you a fair distance. He will not use the second slash if the first slash did not hit anybody. 3 hits.
  • Bottom Cast (SA) - Digs a chunk of earth out of the ground, then flips it like a table towards you across a fair distance. He usually uses this skill if there's a certain distance between you. 2 hits.
  • Howling Summon - Summons 2-3 Glitter Snipers. Covers a small area around him. Invincible during the animation. 1 hit.
  • Special Attack: Final Laser Beam (SA, IA) - Title says it all. Screen darkens as he charges momentarily. The beam's horizontal range covers the entire field. 1 hit. Strongest attack. Uses it at full mana.


Extra Information

  • Berthe WILL "ROAR" IF YOU USE 300MP SKILLS WHILE HIS MP GAUGE IS OVER 1/3 (around that fraction). This will render your attack useless. Pay close attention to his MP bar.
  • If someone else uses a 300MP skill, Berthe will use his MP to roar so you can use a 300MP skill straight after the roar is finished.
  • Berthe can summon as many Glitter Snipers as he sees fit. Defeat them if you have the opportunity, before their numbers become too overbearing. However this is usually only a problem in Henir.
  • Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.


Tactics

When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)
You can purposely do 300MP status skills like Armageddon Blade or Bloody Accel to make Berthe scream for no reason at all. This resets Berthe's mana.
You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear)

Boss Drops

Stage Image Name Class Stats
X-6
BDX-62.png
BDX-62.png

Berthe's Blade
Raven

Lv44 Weapon:

Physical Attack +3009

Magical Attack +2661

Max HP +973


Critical Hit Rate +3%

Action Speed +3%

X-6
BDX-6.png
BDX-6.png

Wild Arm Tattoo
Common

Face Accessory (Bottom):

Physical / Magical Defense +20

Movement Speed +2%

Jump Speed +2%

X-6
BDX-61.png
BDX-61.png

Berthe's Tail
Common

Accessory (Bottom Piece):

Physical Attack +20

Magical Attack +25

Physical Defense +10

Critical Hit Rate +1%


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