Stasis Field
From Elwiki
File:AddSkill13.png File:AddSkill14.png |
[Special Active] Generate an electric aura. Within 15 seconds you can choose either to detonate the aura or let it disappear.
If the aura is not detonated, certain amount of MP will be replenished. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Psychic Tracer | 35 | 36 | 44 |
Skill Information
Character Level | Summon Damage (Magical) |
Explosion | MP Replenished | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Damage (Magical) | Size | ||||||
35 | 525% | 5250% ~ 10500% | 0% ~ 150% | 50 ~ 150 MP | 15 Seconds | 300 MP | 22 Seconds |
Skill Traits
Enhanced Stasis Field | Gigantic Stasis Field | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | |
MP Usage | MP Replenished | ||||
36 | MP Usage decreased to 80% | 240 MP | 40 ~ 120 MP | 44 | Skill size increased to 130% |
Tips and Details
- Stasis Field can be detonated even while being attacked or knocked-down.
- If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
- The range of explosion covers about the whole screen.
- Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
- Detonation and MP recovery charge at different rates and have different max charge values.
- MP recovery charges at a rate 3 times greater than the detonation damage increase.
- Detonation damage can be increased by a maximum of 50%.
- MP recovery can be increase by a maximum of 100%.
- The initial summon damage counts toward the charge.
- Detonation and MP recovery charge at different rates and have different max charge values.
- Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
Updates
- 01/16/2014 KR
- Duration increased to 15 seconds
- Detonation can only be activated after 5 seconds of summoning.
- 03/13/2014 KR
- MP Usage increased from 250 MP to 300 MP.
- Damage increased.
- 09/24/2015 KR
- 300 MP gain if it doesn't explode.
- Circle size increased.
- Maximum damage increased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Replenished decreased.
- "Enhanced" attribute changed to "Light".
Alternative Names