Thousand Star
From Elwiki
File:ThousandsofStars.png File:ThousandsofStarsFire.png |
[Special Active: Strength] Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key. |
Force Field Skill
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Final Enhanced Skill
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Code: Battle Seraph | 45 | 96 | 53 | 62 | Advanced Training Skill Quest |
Skill Information (NA)
Character Level | Damage (Magical) |
Thousand Star | MP Usage | Cooldown | Mass Release Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Shock Ball | Mass Release | Number of Stars | Number of Stars Mass Release |
Number of Stars per hit | Number of Hits per Star | Duration | |||||
Shock Ball | Mass Release | ||||||||||
45 | 34% | 68% | 100 | 50 | 1 | 1 | 1 | 60 Seconds | 200 MP | 20 Seconds | 5 Seconds |
[Enhanced] 96 | 2 |
Skill Information (KR)
PvE
Character Level | Damage (Magical) |
Thousand Star | MP Usage | Cooldown | Mass Release Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Shock Ball | Mass Release | Number of Stars | Number of Stars Mass Release |
Number of Stars per hit | Number of Hits per Star | Duration | |||||
Shock Ball | Mass Release | ||||||||||
45 | 34% | 68% | 100 | 50 | 1 | 1 | 1 | 60 Seconds | 200 MP | 20 Seconds | 5 Seconds |
[Enhanced] 96 | 2 |
Skill Traits
Awakened Thousand Star | |||||
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Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Number of Stars | Number of Stars per hit | ||||
53 | Skill changed to be Thousand Star - Mega Charge | 120 | 62 | Skill changed to be Thousand Star - Double Shot | 2 |
Tips and Details
- There is a long skill delay when Thousand Star is summoned and nearby enemies will receive hitstun.
- Whenever Eve lands a hit, the gear fires a shock ball at the nearest enemy target.
- The gear will fire shock balls when an enemy is hit by items picked up by the player with the gear, such as Raul's Fury, Dryad's Fury, and Oryed's Fury.
- Shock balls will home in on what is considered the 'center' of the target's hitbox.
- However, there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
- Shock balls cannot trigger elemental enchantments and can no longer trigger most 'on hit' effect activations.
- This skill is affected by El Crystal Spectrum. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Induction Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
- Pressing the skill key again while the gear is active will trigger a Mass Release; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that Mass Release doubles the damage for each shock ball.
- Mass Release is only possible if a target is selected by hitting them after the gear is summoned.
- The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
- When El Crystal Spectrum is activated, Amplify Mode affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
- After Mass Release, there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
- When in a party, Mass Release may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
- Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as Magmanta is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
- In some cases such as Avalanche when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
- The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
- When used against Dark Nephilim, the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
- There may also be a chance for the stars to 'go backwards' and prematurely hit a switch. When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
- When a Dwarf Potion or Giant Potion is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
- The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Induction Mode, respectively.
- In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
- Mass Release is affected by Code: Recovery - Breaker.
Trivia
- Despite what the name suggests, there are only a hundred stars, not a thousand.
- The gear looks similar to that of the Queen's Core.
Updates
- 02/02/2012 KR
- This skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.
- 03/29/2012 KR
- Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
- The player will regain 1.25MP per remaining shock ball.
- The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
- Mass release damage was not decreased. (deals 116% damage per shock ball)
- Previously the gear would stay active indefinitely, disappearing only when its ammunition is exhausted. After this patch, the gear disappears after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
- 06/27/2013 KR
- MP Usage decreased to 200 MP.
- Damage greatly decreased.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 10/20/2016 KR
- Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
- 02/09/2017 KR
- Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
Alternative Names