Combination
From Elwiki
Every character in Elsword has their own unique features that sets them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack.
- The switching attack must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- The switching attack must connect.
- Two or more Combination Points are gained every time the player switches through a skill.
- A Combination Point is gained every time the player switches through a normal combo attack.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
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Switches to Ciel if Lu is in play and gains Combination Points
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Combination Skills
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- Combination skills count as using a special active in completing random missions in dungeons
Specialization
Character | Specialization A | Specialization B |
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Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) | Increased damage of skills using Combination points by x%. (Max: 40%) |
Updates
- 02/12/2015 KR
- MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
- 02/26/2015 KR
- CP is now only gained if a combo that switches characters successfully hits the target.
- CP gain for MP2 Tier Skills increased from 3 to 4.
- 07/09/2015 KR
- Fixed error where combination point was gained even when skill was canceled.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
- Passive MP gain on standby character decreased.
- V switching changed from invincibility to super armor.
- Shares cooldown if use any switching combo/skill besides V button.
- 06/30/2016 KR
- V switching cooldown when switching from a non V key attack decreased.
- 03/30/2017 (KR)
- Specialization A max MP decreased from 10 MP to 5 MP.
- Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
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