Guard
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Iron Paladin | 50 | 97 | 54 | 63 |
Skill Information
PvE
Character Level | Cast Impact (Magical) | Damage Reduction | Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial | Additional | |||||
50 | 106% | 60% | 0 ~ 1 | 5 MP | 4 MP per second | 8 Seconds |
[Enhanced] 97 | 2 MP per second |
PvP
Character Level | Cast Impact (Magical) |
---|---|
50 | 33% |
[Enhanced] 97 |
Skill Traits
Persistent Guard | Evil Guard | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
KD Reduction | MP Burn | ||||
54 | Skill will reduce 20 KD per hit | -20 KD | 63 | Skill will burn 10 MP per hit | -10 MP |
Tips and Details
- Normal MP regeneration while attacking on Guard is disabled.
- Holding the skill key will allow you to continuously guard, as long as you have enough MP.
- However, you cannot block attacks from behind.
- You can press or to launch an attack after you receive damage and enter Heavy Stance.
- However, you cannot block attacks from behind.
- If you are hit while guarding, you will receive MP and knockdown as normal.
- If the KD counter reached its limit while you are guarding, you will not be knocked down.
- During Guard, Chung is immune to Normal Stun and Flattening.
- Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
- This skill can be used to delay the animations of certain skills. Uno Hound can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
- As long as you are near a wall, you can guard against any move that don't attack from behind.
- While being attacked, not only are his and counter disabled, but also his ability to cancel Guard with another skill.
- Guard reduces less damage than a regular heavy stance now, making it more crucial to time XX.
Updates
- 03/29/2012 KR
- Removed initial MP cost.
- MP is slowly drained while guarding.
- Removed initial MP cost.
- 11/07/2013 KR
- SP requirement changed (Unlock 3 SP, Leveling 2 SP).
- 05/15/2014 KR
- Changes so it starts with Cannonball fire.
- Cooldown time changed to 6 seconds. MP cost increased by 5
- Changes so it starts with Cannonball fire.
- 07/17/2014 KR
- Noted: Error where it countered without going into hit confirm animation fixed.
- 02/05/2015 KR
- Heavy Stance Damage Reduction decreased.
- 08/20/2015 KR
- Moved from Fury Guardian to Iron Paladin.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Persistent effect decreased.
- Evil effect decreased.
- 01/25/2017 (KR)
- Damage increased.
- 04/27/2017 KR
- Damage Reduction decreased.
- PvE damage increased.
- PvP damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Guard |
Japan | ガード | Guard |
China (Simplified Chinese) | 防御姿态 | Guard Stance |
France | Défense | Defense |
United Kingdom | Defence |