Siege Mode
From Elwiki
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Ranger | 20 | 78 | 24 | 27 | Basic Training Skill Quest |
Skill Information
PvE
PvP
Skill Traits
PvE
PvP
Empowered Siege Mode | |||||
---|---|---|---|---|---|
Level Required | Details | ||||
Ready Stance | ![]() |
![]() | |||
27 | 120% | 76.8% | 92.4% | 86.4% | 103.2% |
[Enhanced] 78 | 144% | 92.4% | 110.4% | 103.2% | 123.6% |
Tips and Details
- Siege Mode is affected by Hawkeye and Power Shot (Knock-back Distance only).
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- Empowered [Enhanced] Siege Mode has a damage output of 4,968% Magical Damage for 135 MP with
attacks and 13,824% Magical Damage for 225 MP with
attacks.
- When consuming NF, the output will increase to 5,961.6% Magical Damage and 16,588.8% Magical Damage, respectively.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawkeye passive now influences the damage of this skill.
- 07/23/2015 KR
- Z attacks will be aimed toward enemies when fired.
- Can consume NF and fires a powerful arrow.
- 07/30/2015 KR
- Z/X MP Usage increased.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- PvP damage decreased.
- 02/18/2016 KR
- Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
- 03/10/2016 KR
- Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Damage decreased.
- 12/29/2016 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Empowered attribute changed to be Persistent.
Alternative Names