Flame Geyser
From Elwiki
File:ElSkill13.png | [Special Active: Strength] Strike hard on the ground to create a pillar of fire. Attacked enemies will receive a burn effect. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 5 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
5 | 392% | 7 | 150 MP | 10 Seconds |
[Enhanced] | 470% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
5 | 157% |
[Enhanced] | 188% |
Skill Traits
PvE
Heavy Flame Geyser | Critical Flame Geyser | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Fire Pillar | Cooldown | Attribute Effect | MP Usage |
20 | Damage increased to 144% Cooldown increased to 120% |
548% | 15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
[Enhanced] | 658% |
PvP
Heavy Flame Geyser | |
---|---|
Level Required | Fire Pillar |
20 | 254.8% |
[Enhanced] | 305.2% |
Tips and Details
- [Enhanced] Flame Geyser can deal up to 3,292% (1,099% in PvP) Magical Damage. With Heavy, it can deal up to 4,608.8% (1538.6% in PvP) Magical Damage. If Heavy [Enhanced] Flame Geyser is used while in Aura of Destruction mode, it can deal up to 6,913.2% (2,307.9% in PvP) Magical Damage.
- This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched.
- Launched targets can be caught again by other attacks to prevent them from being knocked down.
- It is a good skill to use when Vitality Aura is required, as it has quick execution and fills a reasonable portion of Vitality Aura.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Max Hit increased.
- Cause Burn for 10 seconds.
- Fixed the error where the skill will miss when used at point-blank range.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Critical.
- 12/29/2016 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
- 2/21/2018 KR
- Damage decreased.
- Burn duration reduced to 3s.
- Y-Axis range changed.
- Invincible frames until the end of the skill.