Maelstrom Rage
From Elwiki
[Special Active: Strength] Create a vortex of swords that damage and disable enemies from moving. (Can also be activated in midair) | |
Vitality Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Infinity Sword | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Physical) | Knockdown Reduction Per Hit |
Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Blade Summon | Vortex Attack | Blade Summon | Vortex Attack | |||||
45 | 819% | 82% | N/A | 1 | 26 | 5 Seconds | 150 MP | 13 Seconds |
[Enhanced] | -2 KD |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Blade Summon | Vortex Attack | |
45 | 327% | 32% |
[Enhanced] |
Skill Traits
Light Maelstrom Rage | Evil Maelstrom Rage | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
MP Usage | ||
MP Usage decreased to 80% | 120 MP | Skill will burn 2 MP per hit |
Tips and Details
- Maelstrom Rage can deal up to 2,951% (1,159% in PvP) Physical Damage.
- The skill is extremely useful in PvE as it costs very little MP and charges a significant amount of the Way of the Sword gauge.
- In PvP, opponents in a Super Armor state are able to attack but cannot use any skills, and they cannot move out of range without a massive amount of Movement / Jump Speed.
- The skill can sometimes break the immunity granted by Mana Break or reaching the Knockdown counter limit.
- This move generates a lot of MP and Awakening Gauge for your opponent in PvP, making it rather easy to Mana Break from.
- This can be partially mitigated with the Evil trait, though the skill will still build more MP than it will burn.
- In team PvP, when paired with another Infinity Sword, it is possible to cycle skill uses to prevent an opponent from ever escaping even if they Mana Break one of your casts.
- This skill is useful for fighting Epic NPCs, as they cannot retaliate if you use this on a wall, sucking them in without any ability to move.
Updates
- 03/29/2012 KR
- Decreased damage output and suction range (now matches graphic's range).
- Changed duration increment per level.
- 08/20/2015 KR
- Changed "Merciless" attribute to "Tenacious". (Unlisted)
- 06/30/2016 KR
- Changed to "can give additional damage after first hit" structure. Damage and hitbox readjusted.
- Duration decreased.
- Light attributes' effect increased.
- Persistent attribute changed to be Evil.
- 04/27/2017 KR
- Damage decreased.
- 06/01/2017 KR
- Evil trait MP Burn error fixed.