Leap Attack
From Elwiki
[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. |
Requirements
Fury Guardian |
Skill Information
Skill Level | Barge Damage | Landing Damage | MP Usage | Cool Down |
1 | 55% | 260% | 40 MP | 28 Seconds |
2 | 70% | 320% | 20 Seconds | |
3 | 95% | 380% | 14 Seconds | |
4 | 110% | 440% | 10 Seconds | |
5 (M) | 125% | 500% | 7 Seconds | |
6 | 140% | 560% | 6 Seconds | |
7 | 155% | 620% | 6 Seconds |
Skill Note
Name: Earth Quake (KR)
Description: The landing stomp at the end no longer lifts the opponents.
- Instead has a long hitstun.
Tips and Details
- As you crash forcefully into the ground, you inflict great additional impact damage.
- The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
- Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
- With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.