Laby Bomb

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Revision as of 02:07, 30 December 2018 by Gameboy224 (talk | contribs) (Gameboy224 moved page Laby Bomb/ModA to Super Laby Bomb/ModA)
[Special Active: Bravery]

[Mod]
[Command Activation Skill]

Registers skill in dedicated slot upon use.
Press Wait or Walk + X to activate after registering the skill.
Consumes all Sentimental Points upon use, and grants the [Overflowing Strength!] buff that increases Critical Damage by 3% (1.5% in PvP) per point spent for 20 seconds. (Up to 10)

Gather a fearsome aura in both hands and throw it away.


Requirements

Class Level Required Base Skill
Eternity Winner 99 Laby Bomb


Skill Information

PvE

Level Required Orb (Physical) Max Hits Per Orb Orb Count Overflowing Strength! Command Activation Skill MP Usage Cooldown
Critical Damage Increase
(Per SP Spent)
Duration Activation Command Usage Count Duration
99 993% 12 2 3% 20 Seconds 1 60 Seconds 240 MP 21 Seconds

PvP

Level Required Orb (Physical) Overflowing Strength!
Critical Damage Increase
(Per SP Spent)
99 239% 1.5%


Skill Traits

Haste Laby Bomb Heavy Laby Bomb
Attribute Effect Cooldown Attribute Effect Cooldown
Cooldown decreased to 80% 16.8 Seconds Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Tips and Details

  • As with the normal version, Overflowing Strength! actually gives 3% Critical Damage per SP spent (1.5% in PvP), rather than 2% (1% in PvP) like the tooltip says.
  • The 2 orbs of this version behave much differently from the one orb from the original:
    • They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
    • They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
  • The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
  • The first orb may sometimes get stuck between terrain, especially at "wall" bosses like Gates of Darkness or Bone Dragon.
    • Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
  • On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of 3,972 to 5,958% (956 to 1,434% in PvP) Physical Damage.
    • With the Heavy trait, it will deal an average of 5,719.68 to 8,579.52% (1,376.64 to 2,064.96% in PvP) Physical Damage.
  • If an enemy were to take all hits (only consistently possible on Debrian Nasod Carrier, short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of 23,832% Physical Damage (34,318.08% with the Heavy trait).


Updates

  • 12/13/2018 KR
    • MP Gain per hit reduced
    • Damage decreased
  • 12/27/2018 KR
    • Damage decreased


Alternative Names

Server Name Translation
South Korea 라비옥 Laby Bomb


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