Double Gunhawk
From Elwiki
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 276% | 287% | 292% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 303% | 316% | 321% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 110% | 115% | 117% |
[Enhanced] | 120% | 125% | 128% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
MP Cost | ||
MP Usage decreased to 80% | 160 MP | Skill will burn 2 MP per hit |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 13,196% (5,238% in PvP) Physical Damage when [Enhanced].
- The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) 04/18/2018 (NA)
- Damage increased.
Alternative Names