Dread Chase

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Revision as of 01:00, 12 February 2019 by Rokujou (talk | contribs) (Text replacement - "== Skill Modifiers == " to "== Related Skills == ")

[Special Active: Strength]
Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs

Final Enhanced Skill

  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required
Shelling Guardian 25


Skill Information

PvE

Level Required Damage Number of Missiles Ammo Usage MP Usage Cooldown
Normal Scatter Normal Scatter
Bullet Attack (Physical) Blast Attack (Magical) Bullet Attack (Physical) Blast Attack (Magical)
25 185% 688% 81% 300% 3 ~ 5 9 ~ 15 3 ~ 5 200 MP 15 Seconds
[Enhanced]

PvP

Level Required Damage
Normal Scatter
Bullet Attack (Physical) Blast Attack (Magical) Bullet Attack (Physical) Blast Attack (Magical)
25 66% 249% 28% 108%
[Enhanced]


Skill Traits

Critical Dread Chase Heavy Dread Chase
Attribute Effect Details Attribute Effect Details
MP Usage Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Related Skills

Modified Warhead Mobile Shelling


Tips and Details

  • Dread Chase, when scattered, can deal up to 1,215% (420% in PvP) Physical Damage and 4,500% (1,620% in PvP) Magical Damage, consuming 5 cannonballs.
    • With Heavy, it can deal up to 1,749.6% (604.8% in PvP) Physical Damage and 6,480% (2,332.8% in PvP) Magical Damage when scattered.
  • This skill is boosted by red cannonballs.
  • This skill is heavily affected by Attack Speed.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
  • Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.


Old Version

  • In the past, Dread Chase's missiles used to not divide, unless the Skill Note was equipped.


Updates

Date Changes
KR NA PvE PvP
11/07/2013 -

Damage increased.

07/10/2014 -

Damage increased.

Can use red cannonballs to increase damage.

08/20/2015 -

Damage decreased.

Cooldown increased.

10/29/2015 03/16/2016

Skill Note effect added.

  • MP recovery amount adjusted.
06/30/2016 -
  • Enhanced attribute changed to be Critical.
01/12/2017 -

Shell damage increased.

Explosion damage decreased.

04/27/2017 -

Damage increased.

Scatter Shell damage decreased.

Scatter Explosion damage decreased.

07/27/2017 -

Shell damage increased.

08/24/2017 -
  • Fixed issue where sometimes fires only 1 missile.
09/14/2017 -
  • None

Can only home the front target.

02/22/2018 -

Tracking radius decreased.

Damage decreased.

Scatter Bullet Attack damage increased.

Blast Attack damage increased.

04/05/2018 04/18/2018

Damage increased.

Damage decreased.

06/14/2018 06/27/2018

Shell damage increased.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
Japan ドレッドチェイス Dread Chase
China (Simplified Chinese) 恐惧追击 Dread Chase
Germany Tödliche Verfolger Deadly Chaser
France Poursuite mortelle Deadly Chase
Italy Inseguitore letale Deadly Chaser
Brazil Perseguição Frenética Frenzy Chase


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