Sweep Rolling
From Elwiki
File:SweepRolling.png | [Special Active: Strength] Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging) |
Force Field Skill
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Electra | 15 |
Skill Information
PvE
Level Required | Triangle Damage (Magical) | Max Hits | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
15 | 353% → 530% | 18 | 7 Seconds | 200 MP | 14 Seconds |
[Enhanced] | 424% → 636% |
PvP
Level Required | Triangle Damage (Magical) |
---|---|
15 | 114% → 171% |
[Enhanced] | 137% → 205% |
Skill Traits
Absorbing Sweep Rolling | Regenerating (1) Sweep Rolling | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Recovery | ||
MP Gain of the skill increased to 130% | 50% chance of regaining 50% of the MP Usage | 100 MP |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
- Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
- Eve cannot be hit for the second when she releases the triangle.
- While being held in place, it will not be affected by the El Crystal Spectrum.
- Sweep Rolling will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
- Without the skill note, the maximum charge damage cannot be achieved.
- While Sweep Rolling is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict Petrifying, Frozen, or be grabbed by Shadow Charger or any of its variants.
- Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
- If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
- Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
- There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
- If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Initial triangle size increased. ▲ Initial attack increased. ▲ Damage boost from charging increased. | |
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. | |
08/20/2015 | - |
| |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Damage decreased. |
06/29/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
Alternative Names