Gate of Darkness (Season 4)

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FOR PAST VERSIONS OF Gate of Darkness.

Gate of Darkness (Season 4)

Description
A rising danger that threatens the peace in Elrios.
Recommended Level
70 - 99
Required Combat Power
15000
Entry Requirements
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  • Can enter an unlimited number of times and get the buff, but can only receive rewards 3 times per day.
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Gameplay
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A picture of the field that you will be fighting in

In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.
As in the picture shown,

  • Buttons: 1, 2, and 3 will summon basic units from your base. The monsters have 3 stages and will change into a higher level set once a new ally boss is spawned.
    (Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.) All three buttons share the same cooldown of 15 seconds, so choose the units that fit the situation at hand.
  • Button 4 can be one of two things, depending on your gear. If you are not wearing a(n Ancient) Wyvern's Claw it will be a limitless supply of Advanced Mana Potions (Recover 150 MP, cooldown 60 seconds, increased MP recovery based on the guild skill Alchemy Specialist or the passive skill Metabolism Boost). If you are wearing one of the Claws, it will be a special monster that is much stronger than the regular units available from buttons 1, 2, and 3. This monster also has a cooldown of 60 seconds.


After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
In case your party is incomplete, meaning only having 1/2/3 people in the party, Epic NPC's will spawn to aid you against the demons.

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Objective
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As in Season 3, your objective in the Gate of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed when the Tower is totally destroyed.
Note that when you reach a certain range near the demon tower, you will receive a debuff which will rapidly deplete your hp and mp (281 hp and 20 mp per second). Your character will be covered in purple(similar to curse debuff) when you receive the scythe debuff. It is recommended to stay away from the demon tower until the last boss.

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Bosses
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.

The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)


Monster Image Monster Name Special Attacks Normal Attack Damage Special Attack Damage
Giant Kira-Kira Lv1
(NA: Illusion Magician)
Able to call forth a focused blizzard shower. Will inflict frostbite. 5175 2070
Giant Kira-Kira Lv2
(NA: Miracle Magician)
Able to call forth a large shard of ice. Will freeze enemies. 7762 23287
Giant Kira-Kira Lv3
(NA: Legendary Magician)
Able to call forth a focused meteor shower. Will inflict burn. 12107 12107
Ancient Phoru Lv1
(NA: Mysterious Ancient Phoru)
Able to breathe fire that has very long range. Will inflict burn. 5175 5175
Ancient Phoru Lv2
(NA: Blazing Ancient Phoru)
Able to breathe green fire that has very long range. Will inflict poison. 7762 9315
Ancient Phoru Lv3
(NA: Frenzied Ancient Phoru)
Able to breathe green fire that has significant range. Will inflict poison. 12107 16950
Taranvash Lv1
(NA: Light Taranvash)
Able to call forth a blast of lightning in one spot. Will stun foes. 5175 5175
Taranvash Lv2
(NA: Flash Taranvash)
Able to call forth four strikes of lightning. Will stun foes. 7762 15525
Taranvash Lv3
(NA: Luminant Taranvash)
Able to call forth a lightning shower. Will stun foes. 12107 24215
Ally Summons
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  • These are the possible summons while in Gate of Darkness assigned to buttons 1, 2, and 3
  • No two monsters of the same role can be in one set of three.
  • The 'Defense' stat determines the amount of HP. None of the summons or monsters have defense.
  • Special Summons are available for only those who have a(n Ancient) Wyvern Claw equipped.


Image Names Attacks Role Stats Attack Damage Max Hits
Lv.1 Rolling Mong Pounds the ground causing a shockwave that will damage nearby targets. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Wild Mong 12075
Lv.3 Enraged Mong 18626
Lv.1 Baby Sprout Tree Knight Uses a sword to make a horizontal slash. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Grass Tree Knight 12075
Lv.3 Elite Tree Knight 18626
Lv.1 Grass Watcher Attacks by punching. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Enraged Watcher 6900
Lv.3 Furious Maple Leaf Watcher 10579
Lv.1 Mossy Giant Crab Attacks by bringing its claws down on targets. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Bushy Giant Crab 6900
Lv.3 Jungle Giant Crab 10579
Lv.1 Copper Armor Scout Shoots an arrow using a crossbow. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Black Steel Scout 36225
Lv.3 Metal Armor Scout 55878
Lv.1 Needleleaf Cactus Shoots a thorn. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Prickly Cactus 36225
Lv.3 Nettle Cactus 55878
Lv.1 Dynamite Bombermong Throws a bomb that will explode
after a set duration with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Gunpowder Bombermong 20851 (15974)*
Lv.3 Explosive Bombermong 32163 (24640)*
Lv.1 Forest Magician Casts a green sphere that will travel forward and
then explode with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Lightning Magician Casts a ball of lightning that will roll forward and
will cause damage on touch.
10425 (7987)* -
Lv.3 Meteor Magician Casts several meteors down upon target.
Will also damage nearby targets.
16081 (12320)* 2

* Damage in ( ) will be done on monsters that have long range, fly, or self-destruct

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Special Drops
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The following item can only be obtained from playing in this dungeon. You can receive 10 Demon Realm Energy per successful run, up to 3 times per day.

Image Item Name How to Obtain Description Effect
Demon Realm Energy Obtained upon completing Gate of Darkness. Used to upgrade potions and Sinister Intent Control Set accessories. Can also be used as a consumable. Consumable (Demon Realm MP Potion):

Consume 10% HP
Recover 25% MP
Recover 2 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

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Demon Energy Dimension Master Accessories
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You can use Demon Realm Energy to upgrade Sinister Intent Control Set accessories from Dimension of Sinister Intent. Doing so will grant them the same stats as before, but with the addition of +1% Adaptation on each accessory.

Sinister Intent Control Set

Image Item Name How to Obtain Stats Set Effects
Crafted at Pane with the following materials:
Corrupted Dimension Master's Eye
  • Demon Realm Energy x400
  • 1,000,000 ED
Accessory (Support):

Adaptation +1%


Physical Attack: +50

Magical Attack: +50

Physical Defense: +25

Magical Defense: +25

Max MP: +5


[2 Unidentified Stats]

2 Pieces:

Skill Damage +1%

3 Pieces:

Physical Attack +3%
Magical Attack +3%

Corrupted Dimension Master's Hair Pin Face Accessory (Top):
Corrupted Dimension Master's Mask Face Accessory (Middle):
Corrupted Dimension Master's Symbol Face Accessory (Bottom):
Corrupted Dimension Master's Earrings Accessory (Earrings):
Corrupted Dimension Master's Wings Accessory (Top Piece):
Corrupted Dimension Master's Bracelet Accessory (Arm):
Corrupted Dimension Master's Leg Wing Accessory (Bottom Piece):
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Consumables
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You can use Demon Realm Energy to upgrade consumables to give them added effects. All of the consumables, including Demon Realm Energy itself, will recover 1x Energy/Combination Gauge per 10% MP recovery for Ara and Lu/Ciel respectively. However, consuming some of these potions will also consume some of your HP upon drinking them, though the lowest they reduce your HP is to 1, making them non-fatal.

Image Item Name How to Obtain Effect
Crafted at Alchemists with the following materials:
Corrupted Beginner's Recovery Potion
  • Beginner MP Potion x1
Consumable (Demon Realm MP Potion):

Consume 5% HP
Recover 40% MP
Recover 4 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Intermediate Recovery Potion
  • Intermediate MP Potion x1
Consumable (Demon Realm MP Potion):

Consume 5% HP
Recover 60% MP
Recover 6 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Advanced Recovery Potion
  • Advanced MP Potion x1
Consumable (Demon Realm MP Potion):

Consume 5% HP
Recover 80% MP
Recover 8 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Premium Recovery Potion
  • Premium MP Potion x1
Consumable (Demon Realm MP Potion):

Consume 5% HP
Recover 100% MP
Recover 10 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Basic Warrior's Potion
  • Basic Warrior's Potion x1
Consumable (Demon Realm AP Potion):

Recover 6% HP
Recover 35% MP
Recover 3 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Intermediate Warrior's Potion
  • Intermediate Warrior's Potion x1
Consumable (Demon Realm AP Potion):

Recover 12% HP
Recover 35% MP
Recover 3 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

Corrupted Advanced Warrior's Potion
  • Advanced Warrior's Potion x1
Consumable (Demon Realm AP Potion):

Recover 20% HP
Recover 70% MP
Recover 7 Energy/Combination Gauge (Ara/LuCiel only)
Cooldown Time: 30 secs.

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Elixirs
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Demon Realm Energy can be used to craft special elixirs. These are powerful elixirs of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town.

  • These potions can be activated in villages, fields, and dungeons, and only work in PvE.
    • Active elixir effects will not activate by any means in PvP.
  • Elixir effects will stay applied to your character for 30 minutes. The timer will continue to run down even when logged off.
  • You can't stack elixir effects. Using another elixir while one is already active will cancel the previous one's effect.
  • Video showing all effects


Image Name Crafting Requirements Effects Duration
Giant Potion Crafted at Alchemists with the following materials:

Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.

30 Minutes
Blazing Bomb

Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.

Tracker's Soul

Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.

Baby Fairy Cradle

Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.

Denif's Ice Orb

While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range.

Ventus' Feathers

Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100.

Rosso's Blazing Ring

While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn DoT status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.

Giant Hand Potion

Your character's fists and weapon grow bigger, and grants 10% Additional Damage.

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Buff
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Upon completing Gate of Darkness, you will receive a powerful buff. While Demon Realm Energy can only be obtained 3 times per day, the Gate of Darkness buff can be obtained an unlimited number of times. This buff is only active in PvE, and will not work in PvP.

Demon Invasion Defense Success!

  • 50% discount on repairs
  • Active and Special Active Skill Damage +5%
  • Hyperactive Skill Damage +10%
  • Movement Speed +10%
  • Recover 5 MP per sec.
  • Duration: 30 min.
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Quests
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[Gate of Darkness] Prevent the Demon Invasion!!
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Quest Acceptance Prerequisites Objectives
  • Achieve Level 70
  • Destroy Gate of Darkness 0/1
Description

Cobo Announcement to Adventurers!
Demons are invading Elrios through the Gate of Darkness and currently advancing to the dimension portal.
If you don't stop them, Elrios will be in grave danger.
Please destroy the Gate of Darkness and save Elrios!!!

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 Demon Realm Energy x30 N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
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BGMs
Gate of Darkness (S4) - music059_stage
Videos
Gallery

Trivia
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  • Unlike season 3, which spawned at the end of a dungeon at random, this dungeon is accessed through the Special dungeon section. This is also the only difference between the two in terms of gameplay.
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