Amethystine Prophecy Armor
- English
Equipment Pieces
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Balance Top Piece
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Extreme Top Piece
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Acceleration Top Piece
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Amplification Top Piece
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Support Top Piece
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Competition Top Piece
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Balance Bottom Piece
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Extreme Bottom Piece
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Acceleration Bottom Piece
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Amplification Bottom Piece
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Support Bottom Piece
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Competition Bottom Piece
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Balance Gloves
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Extreme Gloves
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Acceleration Gloves
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Amplification Gloves
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Support Gloves
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Competition Gloves
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Balance Shoes
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Extreme Shoes
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Acceleration Shoes
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Amplification Shoes
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Support Shoes
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Competition Shoes
Equipment Details
Individual Effects
All pieces come with their own built-in effects from the start, unlike requiring extra items like El Tears for Elrianode Equipment. These effects are the same across all pieces regardless of color, with the exception of the Competition Bottom piece, which has its own effect. Note that any "Buff" effects, except "Buff - Party" effects from the Support set effect further below, only apply to yourself, and not to any party members. They also do not stack with similar effects from Elrianode Equipment.
Set Name | Effects | |||||
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Balance | Extreme | Acceleration | Amplification | Support | Competition | |
Top |
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Bottom |
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Gloves |
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Shoes |
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Set Effects
Once you've collected enough pieces of a set of your choice, you will gain a set effect depending on the color of the set you chose. Due to each set having a 2-piece effect and a 4-piece effect, you are able to mix two sets together if you so want to.
Set Name | Effects | |||||
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Balance | Extreme | Acceleration | Amplification | Support | Competition | |
2 Piece Effect |
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4 Piece Effect |
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Enhance Effects
Just like the Apocalypse Type - Void Weapon and Flames of Judgement - Demonic Weapon, each armor piece will gain additional effects based on their enhancement level, starting from +9. These effects are shared across all set pieces regardless of color, with the exception of the Competition set.
Set Name | Effects | |||||
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Balance | Extreme | Acceleration | Amplification | Support | Competition | |
+9 |
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+10 |
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+11 |
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Refinement
Using either Glacies or Rainbow Jewels, some Magic Crystals and ED, you are able to further refine each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.
The refinement success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, refining cannot downgrade nor reset from your current stage, and every time you fail to refine, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.
Each armor piece comes with a set amount of "Refinement Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% refinement durability and the durability decreases by 1% each time you attempt to refine. When an armor piece reaches 0% refinement durability, it cannot be refined anymore. However, you can recover refinement durability by using Chlorite Seed(5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed(10%) which can be purchased from Cash Shop.
Stage | Refinement Cost | Effects | |||
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Glacies | Rainbow Jewels | Magic Crystals | ED | ||
Stage 1 | 2,000 | 3 | 100 | 300,000 | - |
Stage 2 | 2,000 | 3 | 100 | 300,000 | - |
Stage 3 | 2,000 | 3 | 100 | 300,000 | Critical Damage +3% |
Stage 4 | 3,000 | 5 | 150 | 600,000 | - |
Stage 5 | 3,000 | 5 | 150 | 600,000 | - |
Stage 6 | 3,000 | 5 | 150 | 600,000 | Apply Specific Skill Damage |
Stage 7 | 4,000 | 7 | 200 | 900,000 | - |
Stage 8 | 4,000 | 7 | 200 | 900,000 | - |
Stage 9 | 4,000 | 7 | 200 | 900,000 | Critical Damage +3% |
Stage 10 | 5,000 | 9 | 250 | 1,200,000 | - |
Stage 11 | 5,000 | 9 | 250 | 1,200,000 | - |
Stage 12 | 5,000 | 9 | 250 | 1,200,000 | Apply Specific Skill Damage |
Stage 13 | 6,000 | 11 | 300 | 1,500,000 | - |
Stage 14 | 6,000 | 11 | 300 | 1,500,000 | - |
Stage 15 | 6,000 | 11 | 300 | 1,500,000 | Adaptation +1% |
Stage 16 | 7,000 | 13 | 350 | 1,800,000 | - |
Stage 17 | 7,000 | 13 | 350 | 1,800,000 | - |
Stage 18 | 7,000 | 13 | 350 | 1,800,000 | Critical Damage +3% |
Stage 19 | 8,000 | 15 | 400 | 2,100,000 | - |
Stage 20 | 8,000 | 15 | 400 | 2,100,000 | - |
Stage 21 | 8,000 | 15 | 400 | 2,100,000 | Physical Attack +3%, Magical Attack +3% |
- Glacies and Rainbow Jewel materials are exclusive from eachother and only one is required.
Applying Specific Skill Damage
Once you reach refinement stage 6 and 12, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to refine to that stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost. (Before the 08/01/2019 patch, the skill you'd get the effect for would've been random)
Materials
Image | Name | Obtained From | Use |
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File:Rainbow Jewel.png | Rainbow Jewel (Unique) | Rigomor Region Boss Drop Rigomor Region Daily Quests |
Crafting & Refining Applying Specific Skill Damage |
File:Glacies.png | Glacies (Common) | Rigomor Region Monster Drop Various Glacies Ore/Gemstones Dismantling Anti-Demon Rainbow Armor |
Crafting & Refining Applying Specific Skill Damage |
Small Glacies Ore (Common) | Rigomor Region Monster Drop | Contains 10 Glacies | |
Medium Glacies Ore (Common) | Rigomor Region Monster Drop | Contains 30 Glacies | |
Large Glacies Ore (Common) | Rigomor Region Monster Drop | Contains 50 Glacies | |
Small Glacies Gemstone (Elite) | Rigomor Region Monster Drop (13-2 Onward) | Contains 100 Glacies | |
Medium Glacies Gemstone (Elite) | Rigomor Region Monster Drop (13-3 Onward) | Contains 150 Glacies | |
Large Glacies Gemstone (Elite) | Rigomor Region Monster Drop (13-4 Onward) | Contains 200 Glacies | |
File:Chlorite Seed 5.png | Chlorite Seed (5%) (Unique) | Rigomor Region Boss Drop | Restores 5% Refinement Durability |