Transporting Tunnel: Contaminated Area

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Revision as of 23:32, 6 May 2013 by Professor Cirno (talk | contribs) (→‎Mobs: Minor (Nasod Bladers still heal allied mobs))

Transporting Tunnel: Contaminated Area

This is a Secret Dungeon. In order to enter, you must:

  • Complete all dungeons in Altera on Very Hard.
  • Have an Anti-Alterasia Capsule in your inventory. (Enhanced Anti-Alterasia Capsule is needed when entering Hell mode)

The Alterasia infestation that you have encountered back in Transporting Tunnel B4-1 has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.

Recommendations

  • The difficulty of this boss is more gear dependent than any other boss in the game due to both the time limit and the healing spores.
    • It is strongly recommended that you are equipped with a decent late-game weapon like a +6 high grade weapon near the current level cap or better before considering attempting Hell difficulty even in a party.
  • If the mobs that are reanimated by the spores are attacked at all they have a high chance of sparking. This does minor damage and induces KD.
  • A few of the monster's attacks can curse, it may be best to memorize which ones since they are all generally telegraphed\predicable despite being especially potent.
  • 5 Piece Mechanized Mk.II set will act like an auto-manabreak if you get caught by Storm Blade if you can assemble the set.
  • 500 Nature resistance will protect you from getting poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra)
    • With the Get Rid of Weeds title and 24 Nature Shards you can get 500 Nature resist cheaply with any 4 piece set of armor.

Mobs

Corrupt Nasod Scorpion: Same as Nasod Scorpion, but will super armor during certain attacks.
Corrupt Nasod Guardian: Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse.
Corrupt Nasod Blader: Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes.
Corrupt Nasod Guard Type-ICE: Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.
Corrupt Nasod Scout Type-L: Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation.
Corrupt Elite Cannon: Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion.
Corrupt Nasod Assault: Type-W9: Same as the Assault Nasod Type-W9 except bigger (as big as Corrupt Nasod Guardian) and with higher attack speed.
Evolved Alterasia: Same as the regular Alterasia.

  • They will lose a negligible amount of HP per each spore spawned.

Evolved Alterasia Spore: Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP.

  • In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit.

Obstacles

Press: Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.
Electrifying Tong: Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.

Boss: Alterasia Type-H

Alterasia Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation.(During activation you're unable to move.) Type-H will use this whenever he has full mana.
    • Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill.
  • Air Slash: An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes.
  • Alterasia Combo 1: His most commonly used combo: ZZZ → Air Slash → >>^ZZX → Wind Blade.

Notes

  • Has Stoic on when it attacks.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platform.
  • Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything)
  • Assuming level 60:
    • The spores in the boss room have roughly 200k HP on Normal difficulty and 220k HP on Hell difficulty and will be produced every ~15 seconds by the Alterasia(s) on the ceiling.
    • Type-H has roughly ~3.75M HP on Normal Mode (15 Life-bars), and ~5.5M HP on Hell Mode (27 Life-bars).
    • Type-H's defense will reduce damage by approximately 28% on Normal Mode and 47% on Hell Mode. (needs more testing)
      • Spores have just slightly less defense power than Type-H itself.

Recommended Tactics

Basic Tactics:

  1. Split your team into two groups, one on spores and one on Type-H.
  2. Lure Type-H onto the right platform away from the spores and fight him there.
  3. Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
  • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
  • Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.
  • If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
  • Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
  • Never have everyone on boss. 1-2 people maximum.

Advanced Tactics:

  1. Focus everyone on Type-H.
  2. Have someone freeze him either with Blizzard Shower or a Water Orb, Freezing Arrow can work too but it's less reliable.
  3. Have someone use a Wind Orb on him to break his defenses.
  4. Chain Special Actives against him to keep him frozen and defenseless, he cannot Storm Blade while frozen.
  5. Repeat starting off with a freezing attack again until he dies.
  • If he is hit by a non-freezing attack after surviving the skill chain he will use Storm Blade after every hit due to the HP thresholds exceeded.

Elemental Master Tactic:

  1. Blaze Step activate and immediately use MP Potions.
  2. Execute Blizzard Shower against him.
  3. Hit, hit and hit.
  4. Binding Circle can be useful to extend freezing.
  5. Repeat.

Void Princess Tactic:

  1. "Run away" by not attacking and just letting the spores spawn (jump on the upper platform, go right, wait until he comes, press down, go left and jump on the platform again.
  2. Repeat until there are a lot of spores.
  3. Go on the platform with the spores.
  4. Wait until he stands on it, too
  5. Activate Awakening Mode
  6. Use Magic Adrenaline
  7. Use Death Field

Blade Master's Tactic:

  1. Wait for altersia spores to spawn and lead them to the bottom while running away from Type-H
  2. Once gathered enough spore (fill up bottom?) Use Hypersonic Stab

Grand Archer Tactics:

  • Supporting Against Type-H:
  1. Use Stigma Shot first
  2. Fire Freezing Arrow, to freeze boss in preparation for other skills.
  3. When frozen, Type-H cannot use Storm Blade, which means your party can skill chain him.
  4. Use Aero Tornado, Aero-Strafe, Crazy Shot, or Gungnir (Type-H however has very high water resistance and will probably thaw out of Freezing Arrow in under a second without assistance from skill delay, leaving your party very little time to chain skills.)
  5. Alternatively prepare siege and snipe him from long range.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.
  • Solo Method: Wind Ward (Must have enough damage to defeat spores with Wind Ward)
  1. Fight Type-H normally until any spore(s) comes close.
  2. Wind Ward both Type-H and the spore(s)\Alternatively Freezing Arrow if Wind Ward is not available.
  3. Retreat when Type-H is near a Storm Blade threshold.
  4. Catch and repeat until Type-H is defeated.

Wind Sneaker Tactics:

  • Supporting Against Type-H:
  1. Lure him to the right platform.
  2. Use Low Kick to slow down his attacks and hit recovery.
  3. Use Nature Force and combo him while keeping an eye on his HP bar.
  4. If a spore approaches Sharp Fall when it is in range for you to hit both it and Type-H.
  5. Escape backwards and attack him from a safe range when he is about to Storm Blade to trigger it safely.
  6. Alternatively use a skill with long invincibility frames like Dive Kick Bombing or Violent Attack.
  7. Catch him after Storm Blade and repeat combo until next Storm Blade.
  8. Wind Sneaker may support with Siege from long range much like a Grand Archer.
  9. Airelinna may be used in advance to negate the skill delay of Type-H's Armageddon Blade.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.
  • Solo Method: Sharp Fall (Must have at least near enough damage to OHKO spores)
  1. Get Type-H to the right, onto the platform if Hell Mode.
  2. Catch and combo Type-H until close to a Storm Blade threshold while Sharp Falling approaching spores.
  3. Trigger Storm Blade and retreat.
  4. Repeat from Step 1 until Type-H is defeated.

Rune Slayer's Tactic

  1. Spam Luna Blade and/or Wind Blade (With the skill note) to prevent Type-H from using Armageddon Blade.
  2. Phoenix Talon helps here too, as it gets rid of the spores that spawn.

Deadly Chaser's Tactic

  1. Keep running away from Type-H by jumping on the platforms and falling down, while the spores are spawning.
  2. If you need to get the spores with Type-H together, use Rumble Shot.
  3. Use Magic Adrenaline, and then Heavy Railgun.




  • Type-H will heal if he eats the spores generated by the (inaccessible and invincible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
    • Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this.
  • Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.

Drops

Image Name Class Stats Set Bonus
4-xaccA.png
4-xaccA.png
Alterasia Type-B Spurs All

Lv50 Accessory (Bottom Piece):

Action Speed +1%

2 Pieces Effect:

15% chance to cure 1 status infliction when hit
(Cooldown 5 Seconds)
ONLY IN DUNGEON


3 Pieces Effect:

Action Speed +3%


4 Pieces Effect:

Movement Speed +5%
Jump Speed +5%

10% chance to gain 10MP when hit
ONLY IN DUNGEON


5 Pieces Effect:

7% chance of creating a poison cloud when hit
(Staggers targets and poisons them)
ONLY IN DUNGEON

4x-topA.png
4x-topA.png
Alterasia Type-B Top Piece All

Lv50 Top Piece:

Critical Hit Rate +2%

4-xpantsA.png
4-xpantsA.png
Alterasia Type-B Bottom Piece All

Lv50 Bottom Piece:

Action Speed +1%

Max HP +1%

4-xgloveA.png
4-xgloveA.png
Alterasia Type-B Gloves All

Lv50 Gloves:

Awakening Charge Speed +1%

Accuracy +2%

4-xbootA.png
4-xbootA.png
Alterasia Type-B Shoes All

Lv50 Shoes:

Action Speed +2%

4x-weapA.png
4x-weapA.png
Alterasia Type-B Weapon All

Lv50 Weapon:

Critical Hit Rate +1%

Action Speed +2%

1% chance to release Poison Cloud

Helpful skills

For dungeon

For boss

Trivia

In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss.

  • Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits.
  • The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds.


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