Pet Guide

From Elwiki

How are Pets Obtained?

Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.

Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

The Perfect Companion for your Adventures!

  1. Visit Elder and speak to Hoffman.
  2. Enter 2-1 and collect 4 Purified Jewels, which are obtained from the Ghost Magicians.
  3. Collect 1 Ent Orb by defeating Ent, the boss of 2-1.
  4. Go to 2-2 and eliminate the Giant Phoru.


Congratulations! You have obtained a Pocket Phoru!

Pet List

Image Name Info How to Obtain
Pocket Phoru An adorable little Phoru that'll be your friend! Episode 2-1 Quest
Ancient Phoru A courageous Ancient Phoru that can breathe fire! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Tree Knight A noble Tree Knight that'll defend you at all costs! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Magician With her cunning smarts and her knowledge of magic, monsters will cower in fear over her! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween.
Rudolph Phoru A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas.
Mystic: Normal The original pink colored Mystic! Her guided missiles are always sharp-on accurate! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
File:Mystic A.png Mystic: Yellow A limited edition golden recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic B.png Mystic: White A limited edition white recolor of Mystic! Bought from Cash Shop (5000)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic C.png Mystic: Red A limited edition red recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Hatchling.png Hatchling: Normal The different properties of their spit fire causes damage to multiple monsters in a party! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
Wild Hatchling Obtainable as an event during the Hatchling pet release


Starting Your Pet

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

Once you name him/her, your pet is ready to begin!

Pet Menu Interface

Once you made your pet, go to the pet menu (Press J to open it) and choose your pet in the list.

It should direct you to this screen:

Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed.


Pet Evolution

Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.


Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru
Ancient Phoru
Ancient Phoru : Dark
Tree Knight
Rudolph Phoru
Magician
Mystic: Normal
Mystic: Red
Mystic: White
Mystic: Yellow
Hatchling: Normal


Pet Skills

As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Pets have 2 types of skills:

Attack: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

NOTE: Encouragement skills tend to give Max HP, Speed, Move Speed, Jump Speed and Mana Regen. The stats depends entirely on the monster.

Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Pocket Phoru

Skill Stage Info
Pocket Phoru - Infant Name: Feeding Bottle Toss

The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them by 300% of your average Physical and Magical Attack power while pushing them back.

Pocket Phoru - Teen Name: Mug Cup Toss

The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack, dealing 350% of your average Physical and Magical Attack power while pushing them back.

Pocket Phoru - Adult Name: Frying Pan Toss

Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan, dealing 400% Damage each (?) of your average Physical and Magical attack power while pushing them back

Pocket Phoru - Infant, Teen, Adult

Name: Encouragement
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second

Tree Knight

Skill Stage Info
Tree Knight - Infant Wind Breakthrough

Charge forward to attack enemies within a 400 range that deals 500% of your average Physical and Magical Attack, and poisons them for 6 seconds.

Tree Knight - Teen Wind Cutter

The Tree Knight will now slash a ranged shockwave against the enemy with 1000% of your average Physical and Magical Attack!

Tree Knight - Adult Wind Cleaver

The Tree Knight now does a fatal slash within a 700 range that deals 240% of your average Physical and Magical Attack and poisons the enemy for 12 seconds!

Tree Knight - Fluid, Adult, Completion Name: Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, +3% Critical Chance and Mana Regeneration increased to +10MP per second.

Ancient Phoru

Skill Stage Info
Ancient Phoru - Fluid Name: Petite Breath

Breathe fire at enemies within a 400 range that continuously deals 100% of your average Physical and Magical Attack power while burning them for 4 seconds.

Ancient Phoru - Teen Name: Mega Breath

Breathe fire at enemies within a 700 range that continuously deals 200% of your average Physical and Magical Attack power while burning them for 6 seconds.

Ancient Phoru - Adult Name: Giga Breath

Breathe fire at enemies within a 1000 range that continuously deals 340% of your average Physical and Magical Attack power while burning them for 8 seconds.

Ancient Phoru - Fluid, Adult, Completion Name: Encouragement

Fluid: Max HP and remaining HP increased by 20%, Critical increased by 3%, Mana Regain increases by 10 per second

Teen: Max HP and remaining HP increased by 30%, Critical increased by 6%, Attack, Movement, and Jump, speed increased by 10% Mana Regain increases by 10 per second

Adult: Max HP and remaining HP increased by 40%, Critical increased by 10%, Attack, Movement, and Jump, speed increased by 20% Mana Regain increases by 10 per second

Magician Pet

Skill Stage Info
Magician Pet - Fluid Name: Petite Magic Missile Lv. 1

Shoot a mana ball at a target within a 400 range that inflicts damage twice, once when it moves forward and again when it returns, with 270% of the average of your Physical and Magic Attack Strength.

Magician Pet - Adult Name: Petite Magic Missile Lv. 2

Shoot a mana ball at a target WITHin a 500 range that inflicts damage twice, once when it moves forward and again when it returns, with 540% of the average of your Physical and Magic Attack Strength.

Magician Pet - Fluid, Adult, Completion Name: Encouragement

Fluid: Your confidence and energy will increase during this skill's duration. Max HP and remaining HP increases by 20%, Critical Hit Rate increases by 3%, Mana Regeneration increases by 10 per second.

Adult: Your confidence and energy will increase during this skill's duration. Max HP and remaining HP increases by 30%, Critical Hit Rate increases by 6%, Attack, Movement and Jump speed increases by 10%, Mana Regeneration increases by 10 per second.

Ruldoph Phoru

Skill Stage Info
Rudolph Phoru - Fluid
Rudolph Phoru - Fluid, Adult, Completion

Mystic (All Types)

Skill Stage Info
Fluid Shoots 1 tracking missile, deals 100% physical+magical damage, explosion deals roughly 400% damage.
Adult Shoots 2 tracking missiles, each missile deals 100% physical+magical damage, explosion deals roughly 400% damage.
Completion Name: Homing Missile

Shoots 4 tracking missiles, each missile deals 100% physical+magical damage, explosion deals roughly 400% damage.

Wild Hatchling

Skill Stage Info
Wild Hatchling (Infant) Name: Petite Blast Lv.1

Throw an exploding sphere towards the enemy that deals 100% of your average Physical and Magical Attack power while dealing 400% of your average damage to the surrounding enemies.

Wild Hatchling (Teen) Name: Petite Blast Lv.2

Throw an exploding sphere towards the enemy that deals 200% of your average Physical and Magical Attack power while dealing 800% of your average damage to the surrounding enemies.

Wild Hatchling (Adult) Name: Petite Blast Lv.3

Throw an exploding sphere towards the enemy that deals 500% of your average Physical and Magical Attack power while dealing 1200% of your average damage to the surrounding enemies.

Wild Hatchling Name: Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special stats out of it.

Each Pet has 3 types of Energy:

1. Body

2. Soul

3. Attitude

Each type of energy gives a different type of stat. You can notice the pet energy and what it gives through the Pet Menu itself (Hotkey J)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Fluid form will allow your pet to unlock the Body energy

- Getting Adult form will allow your pet to unlock Body and Soul energy

- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)


Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity. If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats.

Table of Pet Energies

Petit Phoru

Skill Type Info
Petit Phoru - Body Natural Physique

Wind Attribute Resistance +25 and +1% Piercing Effect Chance (If you have Pierce Element)

Petit Phoru - Soul Pure Spirit

Physical Defense +1%, Magical Defense +1%

Petit Phoru - Attitude Cowardly Stance

Avoid +2%

Tree Knight

Skill Stage Info
Tree Knight- Body Poison Attribute Resistance +50 and +1% Poison Effect Chance (If you have Poison Element)
Tree Knight - Soul Physical attack +2%, Magical defence +2%
Tree Knight - Attitude Critical +2%, Avoid +2%

Tree Knight (Maple)

Skill Stage Info
Tree Knight- Body Fire Attribute Resistance +50 and +1% Fire Effect Chance (If you have Fire Element)
Tree Knight - Soul Max MP +5%, Physical attack +1%, Physical defense +1%, Magic defense +1%
Tree Knight - Attitude

Ancient Phoru

Skill Stage Info
Ancient Phoru - Body Noble Physique

Light Attribute Resistance +50 and +1% Shock Effect Chance (If you have Light Element)

Ancient Phoru - Soul Harmonious Spirit

Magical attack +2% Physical defense +2%,

Ancient Phoru - Attitude Critical +2%, Accuracy +2%

Magician Pet

Skill Stage Info
Magician Pet - Body Dark Attribute Resistance +50 and +1% Snatch Effect Chance (If you have Dark Element)
Magician Pet - Soul Max MP +5%, Physical Attack +1%, Magical Attack +1%
Magician Pet - Attitude Critical +1%, Action Speed +1%, Move Speed +2%, Jump Speed +2%

Rudolph Phoru

Skill Stage Info
Rudolph Phoru - Body Water Attribute Resistance +50 and +1% Freeze Effect Chance (If you have Water Element)?
Rudolph Phoru - Soul Max hp +5%, Physical Defense +2%, Magical Defense +2%
Rudolph Phoru - Attitude Action Speed +1%, Awaken Charging +4%

Mystic (Normal - Pink and White)

Skill Stage Info
Mystic - Body Fire Attribute Resistance +50 and +1% Burn Effect Chance (If you have Fire Element)
Mystic - Soul Physical Attck +2%, Magical Attack +2%
Mystic - Attitude Critical +2%, Accuracy +1%

Mystic (Special)

Skill Stage Info
Mystic - Body Fire Attribute Resistance +50 and +1% Burn Effect Chance (If you have Fire Element)
Mystic - Soul Maximum MP +5%, Physical attack +1%, Magical attack +1%
Mystic - Attitude Critical +2%, Accuracy +1%, Move Speed +1%, Jump Speed +1%

Wild Hatchling

Skill Type Info
Wild Hatchling - Body Dawn Body

Light Attribute Resistance +25
+1% Petrifying Effect Chance (If you have Light Element)

Wild Hatchling - Soul Troop of the Soul

Physical Attack +1%
Magical Attack +1%
Magical Defense +1%

Wild Hatchling - Attitude Non Compassionate Stance

Critical +1%
Evasion +1%
Jump Speed +1%
Movement Speed +1%


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.? and up

Resell Price = 33,600ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3 x3
Ancient Phoru x3 x6 x9
Ancient Phoru : Dark x3 x6 x9
Tree Knight x3 x6 x9
Rudolph Phoru x12
Magician x4 x8 x12
Mystic: Normal x3 x6 x9
Mystic: Red x4 x8 x12
Mystic: White x4 x8 x12
Mystic: Yellow x4 x8 x12
Hatchling: Normal x4


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

Taiwan Version

哦嗨唷!

你好!

嗨!

坐下!

等等!

休息!

站!

起來!

站起來!

跟著我!

過來!

撒嬌!

可愛!

打打!

不行!

罵你哦!

調皮哦!

睡覺!

晚安!

喔喔困!

愛你唷!

喜歡你!

乖乖!

Korean Version

인사!

안녕!

하이!

헬로!

앉아!

기다려!

쉬어!

서!

일어나!

일어서!

따라와!

이리와!

킴온!

애교!

이쁜짓!

때찌!

하지마!

혼난다!

끼분다!

자자!

잘자!

코자자!

사랑해!

좋아해

착하지!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
  2. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  3. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
  4. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to running multiple dungeon, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 6% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


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